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Influence of Task Instructions and Stimuli on the Neural Network of Face Processing: An ALE Meta-analysis

机译:任务指令和刺激对人脸处理神经网络的影响:ALE荟萃分析

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摘要

Many neuroimaging studies have investigated the neural correlates of face processing. However, the location of face-preferential regions differs considerably between studies, possibly due to the use of different stimuli or tasks. By using Activation likelihood estimation meta-analyses, we aimed to a) delineate regions consistently involved in face processing and b) to assess the influence of stimuli and task on convergence of activation patterns. In total, we included 77 neuroimaging experiments in healthy subjects comparing face processing to a control condition. Results revealed a core face-processing network encompassing bilateral fusiform gyrus (FFG), inferior occipital (IOG) gyrus, superior temporal sulcus/middle temporal gyrus (STS/MTG), amygdala, inferior frontal junction (IFJ) and gyrus (IFG), left anterior insula as well as pre-supplementary motor area (pre-SMA). Furthermore, separate meta-analyses showed, that while significant convergence across all task and stimuli conditions was found in bilateral amygdala, right IOG, right mid-FFG, and right IFG, convergence in IFJ, STS/MTG, right posterior FFG, left FFG and pre-SMA differed between conditions. Thus, our results point to an occipito-frontal-amygdalae system that is involved regardless of stimulus and attention, whereas the remaining regions of the face-processing network are influenced by the task-dependent focus on specific facial characteristics as well as the type of stimuli processed.
机译:许多神经影像研究已经研究了面部处理的神经相关性。但是,研究之间面部优先区域的位置可能存在很大差异,这可能是由于使用了不同的刺激或任务所致。通过使用激活可能性估计元分析,我们旨在a)描绘出始终参与面部处理的区域,以及b)评估刺激和任务对激活模式收敛的影响。总共,我们在健康受试者中进行了77次神经成像实验,将面部加工与对照条件进行了比较。结果显示了一个核心的面部处理网络,包括双侧梭状回(FFG),下枕(IOG)回,颞上沟/颞中回(STS / MTG),杏仁核,额下下颌关节(IFJ)和回(IFG),左前岛以及补充运动前区(SMA前)。此外,单独的荟萃分析显示,尽管在双侧杏仁核,右IOG,右中FFG和右IFG中发现了所有任务和刺激条件的显着收敛,但IFJ,STS / MTG,右后FFG,左FFG收敛SMA和pre-SMA在不同条件下有所不同。因此,我们的研究结果表明,无论刺激和注意力如何,参与的枕额-杏仁核系统都参与其中,而面部处理网络的其余区域则受特定于面部特征以及特定类型面部的任务依赖性影响刺激处理。

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