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Problematic Gaming and Internet Use but Not Gambling May Be Overrepresented in Sexual Minorities – A Pilot Population Web Survey Study

机译:性少数族裔可能会过多代表有问题的游戏和互联网使用但并非赌博行为–一项初步的人口网络调查研究

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摘要

>Background: Substance-related addictive disorders are known to be overrepresented in non-heterosexual individuals, but it is largely unknown whether this is also the case for behavioral addictions such as problem gaming and gambling. This study aimed, in a pilot web survey design, to assess whether problematic gambling, gaming and internet use may be more common in individuals with a non-heterosexual orientation.>Methods: An online survey was distributed through media and social media, and answered by 605 individuals (51% women and 11% non-heterosexual). Problem gambling, problem gaming and problematic internet use were measured through structured screening instruments (the CLiP, the GAS and the PRIUSS, respectively).>Results: Problem gaming and problematic internet use were significantly more prevalent in non-heterosexual subjects. Instead, problem gambling did not differ between heterosexual and non-heterosexual respondents. Psychological distress and social media use for more than 3 h daily were significantly more common in non-heterosexual respondents. In the overall sample, gaming and gambling were associated statistically.>Conclusion: Based on the present pilot online survey, problematic gaming and internet use, but not problem gambling, may be more common in non-heterosexual populations. This area merits more and larger studies, and potentially preventive efforts aimed for non-heterosexual individuals in the population. Possible explanations and study limitations are discussed in the paper.
机译:>背景:与物质相关的成瘾性疾病在非异性恋者中普遍存在,但对于行为成瘾(例如游戏和赌博)是否也是如此,这在很大程度上是未知的。这项研究旨在通过一项初步的网络调查设计来评估在具有非异性恋倾向的个人中,有问题的赌博,游戏和互联网使用是否更常见。>方法:和社交媒体,共有605人回答(51%的女性和11%的非异性恋)。问题赌博,问题游戏和有问题的互联网使用通过结构化筛选工具(分别为CLiP,GAS和PRIUSS)进行了测量。>结果:问题游戏和问题互联网的使用在非异性恋科目。相反,问题赌博在异性恋者和非异性恋者之间没有区别。每天超过3小时的心理困扰和社交媒体使用在非异性恋受访者中更为常见。在整个样本中,游戏和赌博在统计上相关。>结论:根据目前的在线试点调查,有问题的游戏和互联网使用(而非有问题的赌博)在非异性恋人群中可能更常见。该领域需要进行更多和更大的研究,并可能针对人群中的非异性恋者进行预防性工作。本文讨论了可能的解释和研究局限性。

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