首页> 美国卫生研究院文献>other >Accelerating 3-D GPU-based Motion Tracking for Ultrasound Strain Elastography Using Sum-Tables: Analysis and Initial Results
【2h】

Accelerating 3-D GPU-based Motion Tracking for Ultrasound Strain Elastography Using Sum-Tables: Analysis and Initial Results

机译:使用总和表加速基于3D GPU的超声应变弹性成像运动跟踪:分析和初始结果

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Now, with the availability of 3-D ultrasound data, a lot of research efforts are being devoted to developing 3-D ultrasound strain elastography (USE) systems. Because 3-D motion tracking, a core component in any 3-D USE system, is computationally intensive, a lot of efforts are under way to accelerate 3-D motion tracking. In the literature, the concept of Sum-Table has been used in a serial computing environment to reduce the burden of computing signal correlation, which is the single most computationally intensive component in 3-D motion tracking. In this study, parallel programming using graphics processing units (GPU) is used in conjunction with the concept of Sum-Table to improve the computational efficiency of 3-D motion tracking. To our knowledge, sum-tables have not been used in a GPU environment for 3-D motion tracking. Our main objective here is to investigate the feasibility of using sum-table-based normalized correlation coefficient (ST-NCC) method for the above-mentioned GPU-accelerated 3-D USE. More specifically, two different implementations of ST-NCC methods proposed by Lewis et al. and Luo-Konofagou are compared against each other. During the performance comparison, the conventional method for calculating the normalized correlation coefficient (NCC) was used as the baseline. All three methods were implemented using compute unified device architecture (CUDA; Version 9.0, Nvidia Inc., CA, USA) and tested on a professional GeForce GTX TITAN X card (Nvidia Inc., CA, USA). Using 3-D ultrasound data acquired during a tissue-mimicking phantom experiment, both displacement tracking accuracy and computational efficiency were evaluated for the above-mentioned three different methods. Based on data investigated, we found that under the GPU platform, Lou-Konofaguo method can still improve the computational efficiency (17–46%), as compared to the classic NCC method implemented into the same GPU platform. However, the Lewis method does not improve the computational efficiency in some configuration or improves the computational efficiency at a lower rate (7–23%) under the GPU parallel computing environment. Comparable displacement tracking accuracy was obtained by both methods.
机译:现在,随着3D超声数据的可用性,许多研究工作致力于开发3D超声应变弹性成像(USE)系统。由于3-D运动跟踪是任何3-D USE系统的核心组件,计算量很大,因此正在进行大量工作来加速3-D运动跟踪。在文献中,求和表的概念已用于串行计算环境中,以减轻计算信号相关性的负担,而信号相关性是3-D运动跟踪中计算量最大的单个组件。在这项研究中,使用图形处理单元(GPU)的并行编程与Sum-Table的概念结合使用,以提高3-D运动跟踪的计算效率。据我们所知,汇总表尚未在GPU环境中用于3-D运动跟踪。我们的主要目的是研究将基于总和表的归一化相关系数(ST-NCC)方法用于上述GPU加速的3-D USE的可行性。更具体地说,Lewis等人提出的ST-NCC方法的两种不同实现。和Luo-Konofagou进行了比较。在性能比较期间,将用于计算归一化相关系数(NCC)的常规方法用作基准。这三种方法均使用统一计算设备体系结构(CUDA; 9.0版,美国加利福尼亚州Nvidia Inc.)实现,并在专业的GeForce GTX TITAN X卡(美国加利福尼亚州Nvidia Inc.)上进行了测试。使用在组织模拟体模实验期间获取的3-D超声数据,针对上述三种不同方法评估了位移跟踪精度和计算效率。根据调查的数据,我们发现在GPU平台下,与在同一GPU平台上实现的经典NCC方法相比,Lou-Konofaguo方法仍可以提高计算效率(17-46%)。但是,在GPU并行计算环境下,Lewis方法无法在某些配置中提高计算效率或以较低的比率(7–23%)提高计算效率。两种方法均获得了可比的位移跟踪精度。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号