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Offenders become the victim in virtual reality: impact of changing perspective in domestic violence

机译:犯罪者成为虚拟现实中的受害者:家庭暴力观念转变的影响

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摘要

The role of empathy and perspective-taking in preventing aggressive behaviors has been highlighted in several theoretical models. In this study, we used immersive virtual reality to induce a full body ownership illusion that allows offenders to be in the body of a victim of domestic abuse. A group of male domestic violence offenders and a control group without a history of violence experienced a virtual scene of abuse in first-person perspective. During the virtual encounter, the participants’ real bodies were replaced with a life-sized virtual female body that moved synchronously with their own real movements. Participants' emotion recognition skills were assessed before and after the virtual experience. Our results revealed that offenders have a significantly lower ability to recognize fear in female faces compared to controls, with a bias towards classifying fearful faces as happy. After being embodied in a female victim, offenders improved their ability to recognize fearful female faces and reduced their bias towards recognizing fearful faces as happy. For the first time, we demonstrate that changing the perspective of an aggressive population through immersive virtual reality can modify socio-perceptual processes such as emotion recognition, thought to underlie this specific form of aggressive behaviors.
机译:在一些理论模型中,强调了移情和采取观点对防止侵略行为的作用。在这项研究中,我们使用了身临其境的虚拟现实来引发一种全身所有权错觉,使罪犯身处家庭虐待受害者的体内。从第一人称角度看,一群男性家庭暴力罪犯和没有暴力史的对照组经历了虚拟的虐待现场。在虚拟的相遇中,参与者的真实身体被替换为与实际大小同步移动的真人大小的虚拟女性身体。在虚拟体验之前和之后,评估参与者的情绪识别技能。我们的结果表明,与对照组相比,犯罪者识别女性面孔中恐惧的能力明显较低,并且倾向于将恐惧面孔归类为快乐。在体现为女性受害者之后,犯罪者提高了识别可怕女性面孔的能力,并减少了将可怕面孔识别为快乐的偏见。第一次,我们证明了通过沉浸式虚拟现实改变激进人群的视角可以修改诸如情感识别之类的社会感知过程,这些过程被认为是激进行为这种特定形式的基础。

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