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Enabling Controlling Complex Networks with Local Topological Information

机译:使用本地拓扑信息启用对复杂网络的控制

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摘要

Complex networks characterize the nature of internal/external interactions in real-world systems including social, economic, biological, ecological, and technological networks. Two issues keep as obstacles to fulfilling control of large-scale networks: structural controllability which describes the ability to guide a dynamical system from any initial state to any desired final state in finite time, with a suitable choice of inputs; and optimal control, which is a typical control approach to minimize the cost for driving the network to a predefined state with a given number of control inputs. For large complex networks without global information of network topology, both problems remain essentially open. Here we combine graph theory and control theory for tackling the two problems in one go, using only local network topology information. For the structural controllability problem, a distributed local-game matching method is proposed, where every node plays a simple Bayesian game with local information and local interactions with adjacent nodes, ensuring a suboptimal solution at a linear complexity. Starring from any structural controllability solution, a minimizing longest control path method can efficiently reach a good solution for the optimal control in large networks. Our results provide solutions for distributed complex network control and demonstrate a way to link the structural controllability and optimal control together.
机译:复杂的网络表征了现实世界系统中内部/外部交互的性质,包括社会,经济,生物,生态和技术网络。有两个问题成为实现大规模网络控制的障碍:结构可控性,它描述了在适当的时间内选择合适的输入来将动力学系统从任何初始状态引导到任何期望的最终状态的能力;最佳控制和最佳控制,这是一种典型的控制方法,可通过给定数量的控制输入将驱动网络到预定状态的成本降至最低。对于没有网络拓扑全局信息的大型复杂网络,这两个问题基本上仍然存在。在这里,我们仅使用局域网拓扑信息,就将图论和控制论相结合来一次性解决两个问题。针对结构可控性问题,提出了一种分布式的局部博弈匹配方法,该算法的每个节点都可以通过简单的贝叶斯博弈进行局部信息处理,并且可以与相邻节点进行局部交互,从而在线性复杂度上获得次优解。从任何结构可控性解决方案中脱颖而出,最小化最长控制路径方法可以有效地为大型网络中的最优控制提供有效的解决方案。我们的结果为分布式复杂网络控制提供了解决方案,并展示了一种将结构可控制性和最佳控制联系在一起的方法。

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