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Group size effects and critical mass in public goods games

机译:公共产品博弈中的群体规模效应和临界人数

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摘要

Understanding whether the size of the interacting group has an effect on cooperative behavior has been a major topic of debate since the seminal works on cooperation in the 1960s. Half a century later, scholars have yet to reach a consensus, with some arguing that cooperation is harder in larger groups, while others that cooperation is easier in larger groups, and yet others that cooperation attains its maximum in intermediate size groups. Here we add to this field of work by reporting a two-treatment empirical study where subjects play a Public Goods Game with a Critical Mass, such that the return for full cooperation increases linearly for early contributions and then stabilizes after a critical mass is reached (the two treatments differ only on the critical mass). We choose this game for two reasons: it has been argued that it approximates real-life social dilemmas; previous work suggests that, in this case, group size might have an inverted-U effect on cooperation, where the pick of cooperation is reached around the critical mass. Our main innovation with respect to previous experiments is that we implement a within-subject design, such that the same subject plays in groups of different size (from 5 to 40 subjects). Groups are formed at random at every round and there is no feedback. This allows us to explore if and how subjects change their choice as a function of the size of the group. We report three main results, which partially contrast what has been suggested by previous work: in our setting (i) the critical mass has no effect on cooperation; (ii) group size has a positive effect on cooperation; (iii) the most chosen option (played by about 50% of the subjects) is All Defection, followed by All Cooperation (about 10% of the subjects), whereas the rest have a slight trend to switch preferentially from defection to cooperation as the group size increases.
机译:自从1960年代关于合作的开创性工作以来,了解相互作用小组的规模是否对合作行为有影响一直是辩论的主要话题。半个世纪之后,学者们尚未达成共识,有些学者认为,在较大的团体中,合作较难,而另一些学者则认为,在较大的团体中,合作较容易,而另一些人则认为,在中等规模的团体中,合作达到最大。在这里,我们通过报告两项治疗的经验研究来增加这一工作领域,其中受试者参与了临界质量的公共物品博弈,因此,对于早期贡献的充分合作回报线性增加,然后在达到临界质量后稳定下来(两种处理仅在临界质量上有所不同)。我们选择该游戏的原因有两个:一是有人认为它近似现实生活中的社会困境;二是人们认为它与现实生活中的社会困境相似。先前的工作表明,在这种情况下,小组规模可能会对合作产生倒U形的影响,在这种情况下,可以在关键群体附近达成合作选择。关于以前的实验,我们的主要创新之处在于我们实施了主题内设计,以使同一主题按不同大小(从5到40个主题)分组播放。每轮随机组成小组,没有反馈。这使我们能够探索受试者是否以及如何根据小组的规模来改变他们的选择。我们报告了三个主要结果,这些结果与以前的工作所提出的建议形成了部分对比:在我们的背景下(i)临界人数对合作没有影响; (ii)团体人数对合作产生积极影响; (iii)选择最多的选项(约50%的科目使用)是“所有叛变”,其次是“所有合作”(约10%的科目),而其余的则有轻微的趋势,优先从叛变转向合作。团体人数增加。

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