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A new technique for generating disordered point-light animations for the study of biological motion perception

机译:一种用于研究生物运动感知的无序点光源动画的新技术

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摘要

Studies of biological motion perception often use stimuli depicting human actions portrayed via point-light (PL) displays. Typically, counterpart, or control, stimuli for PL biological motion are created by spatially scrambling motion trajectories of individual PL dots. Depending on the purpose of the study, however, this procedure may be inappropriate as a foil for genuine PL animations, because spatial scrambling not only disrupts coherent motion activity but also eliminates pair-wise motion relationships among dots and, unless corrected, alters the spatial spread of PL dot motions. We introduce a new technique for producing perturbed PL animations, called pair-wise shuffled motion, that preserves the elementary features of biological motion in spatial and motion energy domains and only disrupts the specific sense of global, coherent perception of biological motion. First we describe the procedure for creating pair-wise shuffled motion sequences. Next we compare unperturbed PL animations to pair-wise shuffled motion, to spatially scrambled motion, and to spatially constrained scrambled motion in terms of spatial distributions of the dots, spatiotemporal amplitude spectra derived from Fourier analysis of those sequences, and space-time motion energy associated with those perturbed animations. We then show that the results from those analyses generalize to a large family of PL animations, including the widely used PL walker. Finally we present results from a two-interval forced-choice biological-motion discrimination experiment comparing the robustness of scrambled and pair-wise shuffled motions as foil stimuli. Results from these comparisons suggest that pair-wise shuffled motion offers advantages as a foil stimulus compared to foils using the conventional scrambling technique. Pair-wise shuffled motion provides an additional, effective control display for evaluating PL biological motion perception in future psychophysical, computational, and imaging studies that focus on mechanisms of processing spatiotemporal information signifying biological motion within PL displays.
机译:对生物运动知觉的研究通常使用刺激来描绘通过点光(PL)显示器描绘的人类动作。通常,PL生物运动的对应刺激或对照刺激是通过单个PL点的空间扰动运动轨迹创建的。但是,根据研究目的,此过程可能不适合作为真正PL动画的陪衬,因为空间加扰不仅会破坏连贯的运动活动,而且会消除点之间的成对运动关系,并且除非进行校正,否则会改变空间PL点运动的传播。我们介绍了一种用于产生摄动PL动画的新技术,称为成对随机播放运动,该技术在空间和运动能量域中保留了生物运动的基本特征,并且仅破坏了对生物运动的整体,连贯感知的特定意义。首先,我们描述创建成对的随机运动序列的过程。接下来,我们根据点的空间分布,从这些序列的傅里叶分析得出的时空幅度谱以及时空运动能量,将不受干扰的PL动画与成对的混洗运动,空间加扰运动以及空间受约束的加扰运动进行比较。与那些受干扰的动画相关联。然后,我们表明,这些分析的结果可以推广到PL动画的大家族中,包括广泛使用的PL Walker。最后,我们从两个时间间隔的强制选择生物运动识别实验中得出结果,该实验比较了加扰和成对改组运动作为箔刺激的鲁棒性。这些比较的结果表明,与使用常规加扰技术的箔片相比,成对的随机运动在箔片刺激方面具有优势。成对的随机运动提供了额外的有效控制显示,用于评估未来的心理,计算和成像研究中的PL生物运动知觉,这些研究着重于处理表示PL显示器内生物运动的时空信息的机制。

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