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Feasibility of Computer-Based Videogame Therapy for Children with Cerebral Palsy

机译:基于计算机的视频游戏疗法对脑瘫患儿的可行性

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摘要

ObjectivesStanding and gait balance problems are common in children with cerebral palsy (CP), resulting in falls and injuries. Task-oriented exercises to strengthen and stretch muscles that shift the center of mass and change the base of support are effective in improving balance. Gaming environments can be challenging and fun, encouraging children to engage in exercises at home. The aims of this project were to demonstrate the technical feasibility, ease of use, appeal, and safety of a computer-based videogame program designed to improve balance in children with CP.
机译:目的站立和步态平衡问题常见于脑瘫(CP)儿童,导致跌倒和受伤。以任务为导向的锻炼可增强和拉伸使重心转移并改变支撑基础的肌肉,可有效改善平衡。游戏环境充满挑战性和趣味性,鼓励儿童在家中锻炼。该项目的目的是演示旨在改善患有CP的儿童的平衡的基于计算机的视频游戏程序的技术可行性,易用性,吸引力和安全性。

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