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A Comparison of Most-to-Least and Least-to-Most Prompting on the Acquisition of Solitary Play Skills

机译:孤独游戏技巧习得中最短和最短提示的比较

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摘要

Two studies are presented in which common prompting procedures were evaluated while teaching children with autism to build Lego® play structures. In the first study, most-to-least (MTL) and least-to-most (LTM) prompting were compared. All participants learned to build the play structures when the teacher used MTL, which was associated with fewer errors than LTM. Nonetheless, three participants learned more quickly with LTM. This finding suggests that MTL may prevent errors, but it sometimes slows learning. The second study compared LTM to MTL without and with a delay (MTLD). MTLD provided an opportunity for the child to independently initiate responding but still minimized the likelihood of errors. Results showed that acquisition was nearly as rapid when the teacher used MTLD as LTM but it produced fewer errors than LTM. Best practice guidelines for choosing prompting procedures are proposed.
机译:提出了两项​​研究,其中在教自闭症儿童构建Lego ®游戏结构时评估了常见的提示程序。在第一项研究中,比较了最不推荐(MTL)和最不推荐(LTM)的提示。当老师使用MTL时,所有参与者都学会了构建游戏结构,与LTM相比,与错误相关的错误更少。但是,三名参与者通过LTM学习得更快。这一发现表明MTL可以防止错误,但有时会减慢学习速度。第二项研究将LTM与没有和有延迟(MTLD)的MTL进行了比较。 MTLD为孩子提供了独立发起响应的机会,但仍将出错的可能性降到最低。结果表明,当教师使用MTLD时,习得几乎与LTM一样快,但产生的错误少于LTM。提出了选择提示程序的最佳实践指南。

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