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Apparent Position of Visual Targets during Real and Simulated Saccadic Eye Movements

机译:真实和模拟的眼跳运动中视觉目标的明显位置

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摘要

It is now well established that briefly flashed single targets are mislocalized in space, not only during saccades but also before them. We show here by several techniques (including a vernier judgment that did not require absolute location in space) that errors appear up to 100 msec before saccades are made and are maximal just before they start. The size and even the sign of errors depend strongly on position in the visual field, the complete pattern of errors suggesting a compression of visual space around the initial fixation point and the target of the impending saccade. The compression was confirmed by displaying multiple rather than single targets and was found to be powerful enough to reduce or even to remove vernier offset for pairs of bars shown simultaneously and to create offsets for colinear bars separated in time by 75 msec. It also reduced the apparent number of parallel bars. When saccades were simulated by moving the display at saccadic speed, there were sometimes errors of location, but only for tasks requiring absolute judgment of position. The pattern of errors differed greatly from that during saccades and, in particular, showed no signs of compression. We can model our saccade results by assuming a shift in the point in space associated with eye position compression of eccentricity along the axis of saccades.
机译:现在已经确定,短暂闪烁的单个目标在空间上不仅在扫视期间而且在扫视之前都错位了。我们在这里通过几种技术(包括不需要在太空中进行绝对定位的游标判断)表明,在进行扫视之前,错误的出现时间最长达100毫秒,并且在开始扫视之前最大。错误的大小甚至错误的迹象在很大程度上取决于视野中的位置,完整的错误模式暗示着在初始注视点和即将发生的扫视目标周围视觉空间的压缩。通过显示多个目标而不是单个目标来确认压缩,发现压缩功能强大到足以减少甚至消除同时显示的成对钢筋的游标偏移,并为时间上相隔75毫秒的共线钢筋创建了偏移。这也减少了双杠的视在数量。通过以一定的速度移动显示来模拟扫视运动时,有时会出现位置错误,但仅适用于需要绝对判断位置的任务。错误模式与扫视期间的模式大不相同,尤其是没有出现压缩迹象。我们可以通过假设空间中的点与沿斜视轴的偏心率的眼睛位置压缩相关联的空间位移来对斜视结果进行建模。

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