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Effects of Training Using Video Games on the Muscle Strength Muscle Toneand Activities of Daily Living of Chronic Stroke Patients

机译:电子游戏训练对肌肉力量肌张力与慢性卒中患者的日常生活活动

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摘要

[Purpose] The purpose of this study was to investigate the effects of training using video games played on the Xbox Kinect on the muscle strength, muscle tone, and activities of daily living of post-stroke patients. [Subjects] Fourteen stroke patients were recruited. They were randomly allocated into two groups; the experimental group (n=7) and the control group (n=7). [Methods] The experimental group performed training using video games played on the Xbox Kinect together with conventional occupational therapy for 6 weeks (1 hour/day, 3 days/week), and the control group received conventional occupational therapy only for 6 weeks (30 min/day, 3 days/week). Before and after the intervention, the participants were measured for muscle strength, muscle tone, and performance of activities of daily living. [Results] There were significant differences pre- and post-test in muscle strength of the upper extremities, except the wrist, and performance of activities of daily living in the experimental group. There were no significant differences between the two groups at post-test. [Conclusion] The training using video games played on the Xbox Kinect had a positive effect on the motor function and performance of activities of daily living. This study showed that training using video games played on the Xbox Kinect may be an effective intervention for the rehabilitation of stroke patients.
机译:[目的]这项研究的目的是调查使用Xbox Kinect上的视频游戏进行训练对中风后患者的肌肉力量,肌肉张力和日常生活活动的影响。 [对象]招募了14名中风患者。他们被随机分为两组。实验组(n = 7)和对照组(n = 7)。 [方法]实验组使用在Xbox Kinect上玩的视频游戏以及常规的职业治疗方法进行训练,为期6周(1小时/天,3天/周),而对照组仅接受了6周的常规职业治疗(30岁)。分钟/天,3天/周)。干预前后,对参与者进行肌肉力量,肌张力和日常生活活动表现的测量。 [结果]实验组除腕部外,上肢的肌肉力量测试及日常生活能力表现均存在显着差异。两组在测试后没有显着差异。 [结论]使用Xbox Kinect上的视频游戏进行的培训对运动功能和日常生活活动的表现产生了积极影响。这项研究表明,使用Xbox Kinect上的视频游戏进行的培训可能是中风患者康复的有效干预措施。

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