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The effectiveness of intervention with board games: a systematic review

机译:棋盘游戏干预的有效性:系统回顾

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摘要

To examine the effectiveness of board games and programs that use board games, the present study conducted a systematic review using the PsycINFO and PubMed databases with the keywords “board game” AND “trial;” in total, 71 studies were identified. Of these 71 studies, 27 satisfied the inclusion criteria in terms of program content, intervention style, and pre–post comparisons and were subsequently reviewed. These 27 studies were divided into the following three categories regarding the effects of board games and programs that use board games: educational knowledge (11 articles), cognitive functions (11 articles), and other conditions (five articles). The effect sizes between pre- and post-tests or pre-tests and follow-up tests were 0.12–1.81 for educational knowledge, 0.04–2.60 and − 1.14 – − 0.02 for cognitive functions, 0.06–0.65 for physical activity, and − 0.87 – − 0.61 for symptoms of attention-deficit hyperactivity disorder (ADHD). The present findings showed that, as a tool, board games can be expected to improve the understanding of knowledge, enhance interpersonal interactions among participants, and increase the motivation of participants. However, because the number of published studies in this area remains limited, the possibility of using board games as treatment for clinical symptoms requires further discussion.
机译:为了检查棋盘游戏和使用棋盘游戏的程序的有效性,本研究使用关键字为“棋盘游戏”和“试验”的PsycINFO和PubMed数据库进行了系统的审查。总共确定了71个研究。在这71项研究中,有27项在项目内容,干预方式和前后比较方面满足纳入标准,随后进行了审查。这27项研究针对棋盘游戏和使用棋盘游戏的程序的影响分为以下三类:教育知识(11篇文章),认知功能(11篇文章)和其他条件(五篇文章)。在测试前和测试后,测试前和后续测试之间的影响大小分别为:教育知识0.12–1.81,认知功能0.04–2.60和−1.14 – − 0.02,体育活动0.06–0.65和-0.87 – −0.61,用于注意缺陷多动障碍(ADHD)。本研究结果表明,作为一种工具,棋盘游戏有望提高人们对知识的理解,增强参与者之间的人际互动,并增加参与者的动力。但是,由于在该领域已发表的研究数量仍然有限,因此使用棋盘游戏作为临床症状治疗的可能性需要进一步讨论。

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