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A Micro-Level Compensation-Based Cost Model for Resource Allocation in a Fog Environment

机译:雾环境下基于微观补偿的成本分配模型

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摘要

Fog computing aims to support applications requiring low latency and high scalability by using resources at the edge level. In general, fog computing comprises several autonomous mobile or static devices that share their idle resources to run different services. The providers of these devices also need to be compensated based on their device usage. In any fog-based resource-allocation problem, both cost and performance need to be considered for generating an efficient resource-allocation plan. Estimating the cost of using fog devices prior to the resource allocation helps to minimize the cost and maximize the performance of the system. In the fog computing domain, recent research works have proposed various resource-allocation algorithms without considering the compensation to resource providers and the cost estimation of the fog resources. Moreover, the existing cost models in similar paradigms such as in the cloud are not suitable for fog environments as the scaling of different autonomous resources with heterogeneity and variety of offerings is much more complicated. To fill this gap, this study first proposes a micro-level compensation cost model and then proposes a new resource-allocation method based on the cost model, which benefits both providers and users. Experimental results show that the proposed algorithm ensures better resource-allocation performance and lowers application processing costs when compared to the existing best-fit algorithm.
机译:雾计算旨在通过在边缘级别使用资源来支持要求低延迟和高可伸缩性的应用程序。通常,雾计算包括几个自治的移动或静态设备,它们共享其空闲资源来运行不同的服务。这些设备的提供者还需要根据其设备使用情况得到补偿。在任何基于雾的资源分配问题中,都需要同时考虑成本和性能以生成有效的资源分配计划。在资源分配之前估算使用雾化设备的成本有助于最小化成本并最大化系统性能。在雾计算领域,最近的研究工作提出了各种资源分配算法,而没有考虑对资源提供者的补偿和雾资源的成本估算。此外,类似模式中(例如在云中)的现有成本模型不适合雾环境,因为具有异构性和产品种类的不同自治资源的缩放要复杂得多。为了填补这一空白,本研究首先提出了一种微观补偿成本模型,然后提出了一种基于成本模型的新资源分配方法,该方法既有利于提供者,也有利于用户。实验结果表明,与现有的最佳拟合算法相比,该算法具有更好的资源分配性能,降低了应用处理成本。

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