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Real-time vision tactile cues and visual form agnosia: removing haptic feedback from a natural grasping task induces pantomime-like grasps

机译:实时视觉触觉提示和视觉形式失认:从自然的抓握任务中去除触觉反馈会诱发手势式抓握

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摘要

Investigators study the kinematics of grasping movements (prehension) under a variety of conditions to probe visuomotor function in normal and brain-damaged individuals. “Natural” prehensile acts are directed at the goal object and are executed using real-time vision. Typically, they also entail the use of tactile, proprioceptive, and kinesthetic sources of haptic feedback about the object (“haptics-based object information”) once contact with the object has been made. Natural and simulated (pantomimed) forms of prehension are thought to recruit different cortical structures: patient DF, who has visual form agnosia following bilateral damage to her temporal-occipital cortex, loses her ability to scale her grasp aperture to the size of targets (“grip scaling”) when her prehensile movements are based on a memory of a target previewed 2 s before the cue to respond or when her grasps are directed towards a visible virtual target but she is denied haptics-based information about the target. In the first of two experiments, we show that when DF performs real-time pantomimed grasps towards a 7.5 cm displaced imagined copy of a visible object such that her fingers make contact with the surface of the table, her grip scaling is in fact quite normal. This finding suggests that real-time vision and terminal tactile feedback are sufficient to preserve DF’s grip scaling slopes. In the second experiment, we examined an “unnatural” grasping task variant in which a tangible target (along with any proxy such as the surface of the table) is denied (i.e., no terminal tactile feedback). To do this, we used a mirror-apparatus to present virtual targets with and without a spatially coincident copy for the participants to grasp. We compared the grasp kinematics from trials with and without terminal tactile feedback to a real-time-pantomimed grasping task (one without tactile feedback) in which participants visualized a copy of the visible target as instructed in our laboratory in the past. Compared to natural grasps, removing tactile feedback increased RT, slowed the velocity of the reach, reduced in-flight grip aperture, increased the slopes relating grip aperture to target width, and reduced the final grip aperture (FGA). All of these effects were also observed in the real time-pantomime grasping task. These effects seem to be independent of those that arise from using the mirror in general as we also compared grasps directed towards virtual targets to those directed at real ones viewed directly through a pane of glass. These comparisons showed that the grasps directed at virtual targets increased grip aperture, slowed the velocity of the reach, and reduced the slopes relating grip aperture to the widths of the target. Thus, using the mirror has real consequences on grasp kinematics, reflecting the importance of task-relevant sources of online visual information for the programming and updating of natural prehensile movements. Taken together, these results provide compelling support for the view that removing terminal tactile feedback, even when the grasps are target-directed, induces a switch from real-time visual control towards one that depends more on visual perception and cognitive supervision. Providing terminal tactile feedback and real-time visual information can evidently keep the dorsal visuomotor system operating normally for prehensile acts.
机译:研究人员研究了在各种条件下的抓握运动(理解)的运动学,以探究正常人和脑损伤者的视觉运动功能。 “自然”的有针对性的行为针对目标对象,并使用实时视觉执行。通常,一旦与对象接触,它们还需要使用有关对象的触觉反馈的触觉,本体感觉和运动感觉来源(“基于触觉的对象信息”)。自然的和模拟的(假想的)假装被认为可以募集不同的皮质结构:DF患者在颞枕皮质双侧受损后具有视觉形式的失明,但失去了将抓握孔扩大到目标大小的能力(“抓握缩放”),当她的有力动作是基于对提示做出反应之前2 s预览的目标的记忆,或者当她的抓握指向可见的虚拟目标时,但是她无法获得有关目标的基于触觉的信息。在两个实验的第一个实验中,我们展示了当DF对一个7.5 cm位移的可见物体的假想副本进行实时全手势抓取,使得她的手指与桌子表面接触时,抓握缩放实际上是很正常的。这一发现表明,实时视觉和终端触觉反馈足以保持DF的抓地力缩放斜率。在第二个实验中,我们检查了一个“不自然的”抓取任务变体,其中拒绝了有形目标(以及任何替代物,例如桌子的表面)(即,没有最终的触觉反馈)。为此,我们使用了一个镜像设备来呈现带有和不带有空间重合副本的虚拟目标,供参与者抓住。我们将带有或不带有最终触觉反馈的试验中的抓握运动学与实时手势抓握任务(一项没有触觉反馈的)进行了比较,在该任务中,参与者按照过去在实验室中的指示可视化了可见目标的副本。与自然抓握相比,消除触觉反馈会增加RT,降低到达速度,降低飞行中的抓握孔径,增加将抓握孔径与目标宽度相关的坡度,并减小最终抓握孔径(FGA)。在实时手势抓取任务中也观察到所有这些效果。这些效果似乎独立于使用镜子产生的效果,因为我们还将针对虚拟目标的抓取与针对直接通过玻璃窗格观看的针对真实目标的抓取进行了比较。这些比较表明,针对虚拟目标的抓地力增加了抓地力孔径,减慢了到达速度,并减小了将抓地力孔径与目标宽度相关的坡度。因此,使用镜子会对抓紧运动学产生真正的影响,反映出与任务相关的在线视觉信息源对于自然有声运动的编程和更新的重要性。综上所述,这些结果为以下观点提供了令人信服的支持:即使在抓握是针对目标的情况下,消除最终的触觉反馈也会导致从实时视觉控制向更依赖于视觉感知和认知监督的切换。提供终端的触觉反馈和实时的视觉信息显然可以使背视运动系统保持正常状态,以进行有意识的行为。

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