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Mental Rotation of Digitally-Rendered Haptic Objects

机译:数字渲染的触觉对象的心理旋转

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摘要

Sensory substitution is an effective means to rehabilitate many visual functions after visual impairment or blindness. Tactile information, for example, is particularly useful for functions such as reading, mental rotation, shape recognition, or exploration of space. Extant haptic technologies typically rely on real physical objects or pneumatically driven renderings and thus provide a limited library of stimuli to users. New developments in digital haptic technologies now make it possible to actively simulate an unprecedented range of tactile sensations. We provide a proof-of-concept for a new type of technology (hereafter haptic tablet) that renders haptic feedback by modulating the friction of a flat screen through ultrasonic vibrations of varying shapes to create the sensation of texture when the screen is actively explored. We reasoned that participants should be able to create mental representations of letters presented in normal and mirror-reversed haptic form without the use of any visual information and to manipulate such representations in a mental rotation task. Healthy sighted, blindfolded volunteers were trained to discriminate between two letters (either L and P, or F and G; counterbalanced across participants) on a haptic tablet. They then tactually explored all four letters in normal or mirror-reversed form at different rotations (0°, 90°, 180°, and 270°) and indicated letter form (i.e., normal or mirror-reversed) by pressing one of two mouse buttons. We observed the typical effect of rotation angle on object discrimination performance (i.e., greater deviation from 0° resulted in worse performance) for trained letters, consistent with mental rotation of these haptically-rendered objects. We likewise observed generally slower and less accurate performance with mirror-reversed compared to prototypically oriented stimuli. Our findings extend existing research in multisensory object recognition by indicating that a new technology simulating active haptic feedback can support the generation and spatial manipulation of mental representations of objects. Thus, such haptic tablets can offer a new avenue to mitigate visual impairments and train skills dependent on mental object-based representations and their spatial manipulation.
机译:感觉替代是在视力障碍或失明后恢复许多视觉功能的有效手段。例如,触觉信息对于诸如阅读,思维旋转,形状识别或空间探索等功能特别有用。现有的触觉技术通常依赖于真实的物理对象或气动驱动的渲染,因此为用户提供了有限的刺激库。现在,数字触觉技术的新发展使得可以主动模拟前所未有的触觉范围。我们为新型技术(以下称触觉平板电脑)提供概念验证,该技术通过积极探索屏幕时通过各种形状的超声波振动来调制平板屏幕的摩擦力,从而产生触觉反馈,从而产生质感。我们认为,参与者应该能够创建以正常和镜像反转触觉形式呈现的字母的心理表征,而无需使用任何视觉信息,并能够在心理旋转任务中操纵此类表征。健康的目光敏锐,蒙着眼睛的志愿者接受了在触觉平板电脑上区分两个字母(L和P或F和G;在参与者之间平衡)的训练。然后,他们以不同的旋转角度(0°,90°,180°和270°)触觉浏览了正常或镜像反转形式的所有四个字母,并通过按两个鼠标之一来指示字母形式(即正常或镜像反转)纽扣。我们观察到旋转角度对受过训练的字母的对象识别性能的典型影响(即,偏离0°的角度越大导致性能越差),这与这些触觉渲染对象的心理旋转一致。我们同样观察到,与原型取向的刺激相比,反光镜通常具有较慢且较不准确的性能。我们的发现通过表明一种模拟主动触觉反馈的新技术可以支持对象的心理表征的生成和空间操纵,从而扩展了多传感器对象识别的现有研究。因此,这样的触觉平板可以提供新的途径来减轻视觉障碍并训练依赖于基于心理对象的表示及其空间操纵的技能。

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