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Iowa Gambling Task with non-clinical participants: effects of using real + virtual cards and additional trials

机译:非临床参与者的爱荷华州赌博任务:使用真实+虚拟卡和其他试验的效果

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摘要

Performance on the Iowa Gambling Task (IGT) in clinical populations can be interpreted only in relation to established baseline performance in normal populations. As in all comparisons of assessment tools, the normal baseline must reflect performance under conditions in which subjects can function at their best levels. In this review, we show that a number of variables enhance IGT performance in non-clinical participants. First, optimal performance is produced by having participants turn over real cards while viewing virtual cards on a computer screen. The use of only virtual cards results in significantly lower performance than the combination of real + virtual cards. Secondly, administration of more than 100 trials also enhances performance. When using the real/virtual card procedure, performance is shown to significantly increase from early adolescence through young adulthood. Under these conditions young (mean age 19 years) and older (mean age 59 years) adults perform equally. Females, as a group, score lower than males because females tend to choose cards from high-frequency-of-gain Deck B. Groups of females with high or low gonadal hormones perform equally. Concurrent tasks, e.g., presentation of aromas, decrease performance in males. Age and gender effects are discussed in terms of a dynamic between testosterone and orbital prefrontal cortex.
机译:只能将爱荷华州赌博任务(IGT)在临床人群中的表现与正常人群中已确立的基线表现联系起来。与评估工具的所有比较一样,正常基线必须反映受试者在最佳状态下可以发挥作用的情况下的表现。在这篇综述中,我们显示了许多变量可提高非临床参与者的IGT性能。首先,通过让参与者在计算机屏幕上查看虚拟卡的同时翻转真实卡来产生最佳性能。仅使用虚拟卡会导致性能比真实+虚拟卡的组合低得多。其次,管理100多个试验还可以提高性能。当使用实/虚拟卡程序时,从青春期早期到成年后,性能均得到显着提高。在这些条件下,年轻人(平均年龄19岁)和老年人(平均年龄59岁)成年人的表现相同。雌性作为一个整体的得分低于雄性,因为雌性倾向于从获得频率较高的Deck B中选择卡片。雌性激素水平高或低的女性群体表现相同。并发任务,例如香气的呈现,降低了男性的性能。从睾丸激素和眶前额叶皮层之间的动力学角度讨论了年龄和性别影响。

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