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Interactive Block Games for Assessing Childrens Cognitive Skills: Design and Preliminary Evaluation

机译:评估儿童认知能力的互动式方块游戏:设计和初步评估

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摘要

>Background: This paper presents design and results from preliminary evaluation of Tangible Geometric Games (TAG-Games) for cognitive assessment in young children. The TAG-Games technology employs a set of sensor-integrated cube blocks, called SIG-Blocks, and graphical user interfaces for test administration and real-time performance monitoring. TAG-Games were administered to children from 4 to 8 years of age for evaluating preliminary efficacy of this new technology-based approach.>Methods: Five different sets of SIG-Blocks comprised of geometric shapes, segmented human faces, segmented animal faces, emoticons, and colors, were used for three types of TAG-Games, including Assembly, Shape Matching, and Sequence Memory. Computational task difficulty measures were defined for each game and used to generate items with varying difficulty. For preliminary evaluation, TAG-Games were tested on 40 children. To explore the clinical utility of the information assessed by TAG-Games, three subtests of the age-appropriate Wechsler tests (i.e., Block Design, Matrix Reasoning, and Picture Concept) were also administered.>Results: Internal consistency of TAG-Games was evaluated by the split-half reliability test. Weak to moderate correlations between Assembly and Block Design, Shape Matching and Matrix Reasoning, and Sequence Memory and Picture Concept were found. The computational measure of task complexity for each TAG-Game showed a significant correlation with participants' performance. In addition, age-correlations on TAG-Game scores were found, implying its potential use for assessing children's cognitive skills autonomously.
机译:>背景:本文介绍了有形几何游戏(TAG-Games)的初步评估的设计和结果,以进行幼儿的认知评估。 TAG-Games技术采用了一组称为SIG块的传感器集成立方体块,以及用于测试管理和实时性能监控的图形用户界面。 TAG游戏针对4至8岁的儿童进行管理,以评估这种基于新技术的方法的初步功效。>方法:五组不同的SIG块由几何形状,分段人脸组成,分割的动物脸部,表情符号和颜色用于三种类型的TAG游戏,包括装配,形状匹配和序列记忆。为每个游戏定义了计算任务难度度量,并用于生成难度不同的项目。为了进行初步评估,对TAG游戏进行了40位儿童的测试。为了探索TAG-Games评估信息的临床效用,还进行了适合年龄的Wechsler测验的三个子测验(即模块设计,矩阵推理和图片概念)。>结果:内部TAG-Games的一致性是通过对半可靠性测试来评估的。发现了装配和模块设计,形状匹配和矩阵推理以及序列记忆和图片概念之间的弱到中等相关性。每个TAG游戏的任务复杂度的计算量度均显示出与参与者的表现显着相关。此外,还发现了TAG游戏得分的年龄相关性,这暗示了其在自主评估儿童认知能力方面的潜在用途。

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