首页> 美国卫生研究院文献>International Journal of Environmental Research and Public Health >The Relationship between Impulsivity and Internet Gaming Disorder in Young Adults: Mediating Effects of Interpersonal Relationships and Depression
【2h】

The Relationship between Impulsivity and Internet Gaming Disorder in Young Adults: Mediating Effects of Interpersonal Relationships and Depression

机译:年轻人冲动与网络游戏障碍之间的关系:人际关系与抑郁的中介作用

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Background: This study aimed to explore relationships between impulsivity, interpersonal relationships, depression, and Internet Gaming Disorder (IGD) symptoms. Methods: A total of 118 young adults participated in this study: 67 IGD patients who met five or more of the DSM-5 diagnostic criteria for IGD and 56 healthy controls. We administered questionnaires to assess IGD symptoms (Young’s Internet Addiction Test; Y-IAT), impulsivity (Barratt Impulsiveness Scale; BIS-11), interpersonal relationship (Relationship Change Scale; RCS), and depression (Beck Depression Inventory; BDI). We used PROCESS macro in SPSS to perform mediation analysis. Results: IGD symptom was positively related to depression and impulsivity, and negatively related to the quality of interpersonal relationships. Mediation analysis revealed full mediation effects of interpersonal relationships and depression on the association between impulsivity and IGD symptoms in the IGD group. Specifically, even after adjusting for gender as a covariate, high impulsivity was associated with greater difficulty with interpersonal relationships; which further affected depression and increased the risk of IGD. Conclusions: These results demonstrate the importance of early intervention in IGD patients, particularly in young adults with high impulsivity. When intervening in adults’ IGD, we should consider not only individual factors (e.g., depression) but also socioenvironmental factors (e.g., interpersonal relationships).
机译:背景:本研究旨在探讨冲动性,人际关系,抑郁和互联网游戏障碍(IGD)症状之间的关系。方法:总共118位年轻成年人参加了该研究:67位IGD患者符合5个或以上IGD诊断标准DSM-5和56位健康对照。我们进行了问卷调查,以评估IGD症状(年轻人的互联网成瘾测试; Y-IAT),冲动性(Barratt冲动量表; BIS-11),人际关系(关系变化量表; RCS)和抑郁(贝克抑郁量表; BDI)。我们在SPSS中使用PROCESS宏来执行中介分析。结果:IGD症状与抑郁和冲动性呈正相关,与人际关系的质量呈负相关。中介分析显示,人际关系和抑郁对IGD组冲动性和IGD症状之间的关联具有完全的中介作用。具体而言,即使在将性别作为协变量进行调整之后,高冲动性也会增加人际关系的难度。这进一步影响了抑郁症并增加了IGD的风险。结论:这些结果表明了对IGD患者进行早期干预的重要性,特别是对于具有高冲动性的年轻人。干预成人的IGD时,我们不仅应考虑个人因素(例如抑郁),还应考虑社会环境因素(例如人际关系)。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号