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An evidence-based gamified mHealth intervention for overweight young adults with maladaptive eating habits: study protocol for a randomized controlled trial

机译:循证游戏化mHealth干预适用于饮食习惯不良的超重年轻人:一项随机对照试验的研究方案

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摘要

BackgroundCognitive behavior therapy (CBT) is the first-line of treatment for overweight and obesity patients whose problems originate in maladaptive eating habits (e.g., emotional eating). However, in-person CBT is currently difficult to access by large segments of the population. The proposed SIGMA intervention (i.e., the Self-help, Integrated, and Gamified Mobile-phone Application) is a mHealth intervention based on CBT principles. It specifically targets overweight young adults with underlying maladaptive behaviors and cognitions regarding food. The SIGMA app was designed as a serious game and intended to work as a standalone app for weight maintenance or alongside a calorie-restrictive diet for weight loss. It uses a complex and novel scoring system that allows points earned within the game to be supplemented by points earned during outdoor activities with the help of an embedded pedometer.
机译:背景认知行为疗法(CBT)是针对问题来自不良适应饮食习惯(例如情绪饮食)的超重和肥胖患者的一线治疗方法。但是,面对面的CBT目前很难被大部分人使用。拟议的SIGMA干预措施(即自助,集成和游戏化的移动电话应用程序)是基于CBT原理的mHealth干预措施。它专门针对具有潜在不良适应行为和食物认知的超重年轻人。 SIGMA应用程序被设计为一款严肃的游戏,旨在作为独立的应用程序来保持体重或与限制卡路里的饮食一起减肥。它使用复杂而新颖的计分系统,借助嵌入式计步器,可以在户外活动中获得的积分来补充游戏中获得的积分。

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