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作战仿真中指挥控制建模初探

         

摘要

Modeling command and control is central in combat simulations, which can effectively reduce the participation of the actual troops and equipment in the large-scale war simulation and reduce human factors affecting simulation results. By referring to this complex system, the basic idea of modeling command and control is proposed. A number of command entities, behaving in accordance with entity interactions, can generate extremely complex emergent collective behavior that resembles realistic military behavior. Based on the idea, EOI( entities,organizations,interactions) method of modeling command and control is put forward. Simulation models of command and control include three parts. The first one is the model of command entities that have the decision making and information processing ability; the second is the model of command and control organization; the third is the exchange model, and each of the three models is a preliminary discussions. Finally, the methods implemented within the combat simulation system are discussed.%指挥控制建模是作战仿真中的核心部分,可以有效减少大规模作战仿真应用中实际参与的兵力和装备,减少人为因素对仿真结果的影响.借鉴复杂系统的建模思路,提出了指挥控制建模的基本思想,即通过指挥实体以及实体之间的交互来表示指挥控制的整体行为.基于该思想,提出指挥控制建模方法EOI,EOI方法建立的仿真模型包括3部分:一是具有决策能力和信息处理能力的指挥实体模型,二是指挥控制组织模型,三是交互模型.并分别对3个模型进行了初步的探讨,给出了模型在作战仿真中的实现方法.

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