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ROLE-BASED COMMAND HIERARCHY MODEL FOR WARFARE SIMULATION

机译:基于角色的作战仿真指挥层次模型

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In warfare modelling and simulation (M&S), the mission assigned to an aggregate unit, such as platoon, company, battalion, etc., is achieved by the military operations that the unit's subordinates perform. In this procedure, the tactics for achieving the mission play an essential role for the aggregate unit to translate the abstract mission statement into concrete military operations to be performed by its subordinates in consideration of the dynamically changed warfare situation. However, the practical component-based warfare M&S software does not provide a model to explicitly represent such tactics. In this paper, we define ROle-based Command Hierarchy (ROCH) model for users to formally represent the tactics of units at design time and develop ROCH framework to support that an aggregate unit dynamically assigns roles to its subordinates considering their situation at runtime. Then, we discuss the benefits of our approach from the perspectives of composability, reusability, adaptability, and scalability.
机译:在战争建模和仿真(M&S)中,分配给总单位(如排,连,营等)的任务是通过该单位下属的军事行动来完成的。在这一程序中,完成任务的策略对于总队将抽象任务说明转化为具体的军事行动,由其下属考虑动态变化的战争情况而发挥重要作用。但是,基于组件的实用作战M&S软件没有提供模型来明确表示这种战术。在本文中,我们为用户定义了基于角色的命令层次结构(ROCH)模型,以在设计时正式表示单元的策略,并开发ROCH框架来支持聚合单元在运行时考虑其下属的情况动态地为其下属分配角色。然后,我们从可组合性,可重用性,适应性和可伸缩性的角度讨论该方法的好处。

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