通过研究Makehuman人体建模软件所导模型数据,提出一种Opengl环境下较为通用的模型重建方法。重建过程主要分为三个部分,分别为:模型数据的预处理,模型数据的分析读取和模型的渲染绘制。通过此法可方便快捷的重建各种主流软件的模型数据,给以Opengl图形接口为基础的人体建模工作提供基础方法。%T his paper researches the human modeling built by M akehuman ,and then proposed a general model reconstruction method from this .Reconstruction process is divided into three parts :convert of the model data ,analysis of the model data and drawing the model .This method can be easi‐ly and quickly rebuild a variety of mainstream software model data ,and provides a basis method for human modeling in Opengl environment .
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