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基于 Unity3D 平台的篮球游戏三维动漫设计与实现

         

摘要

基于Unity3D平台,通过3DS Max对篮球运动员和篮球场馆进行三维建模,并导入Unity3D搭建场景,通过游戏的交互实现和调试动画,实现运动员在3D篮球馆中的投篮运动。系统中应用引擎的物理系统、粒子系统和声音系统等。为了展现游戏当前状态,使用NGUI插件制作系统界面的显示功能,使用Adobe Soundbooth CS4处理篮球声音的剪辑,从而实现了对篮球运动员投篮练习的环境、动作的模拟,并通过计分、计时系统记录玩家当时的得分和游戏时长,使用户从视觉、听觉上感受投篮运动。%Based on Unity3D platform, this article is to model basketball player and venues through 3DS Max and import Unity3D building scenes.Then through animation and games interactive debugging, it realizes the player’ s sports in 3D basketball ven-ues.The system applies the engine system, the physical system, the particle systems and the sound systems.In order to show the current state of the game, we make the interface display function of system by NGUI plug-in, and use Adobe Soundbooth CS4 to handle basketball sound clips.Thus we can finish the simulation of environment and action of the basketball player when he is do-ing shoot practice.Then the player scores and game length are recorded by scoring and timing system, allowing users to feel the shooting sports visually and acoustically.

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