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Virtual environments and their applications in surgical training.

机译:虚拟环境及其在外科手术训练中的应用。

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The advances in the application of Virtual Environments (VE) in medicine help to improve the conventional methods of delivering health services by enhancing and complementing traditional approaches of medical education, diagnostic techniques, intraoperative assistance, pre-post operative services etc. Virtual Reality (VR) and Augmented Reality (AR) are two forms of VEs that revolutionize medical training and fill the deficiencies in the traditional teaching/learning methods in medicine. Although presenting the unreality in a form of blended virtuality is exceedingly accepted in medicine, it brings many challenging but intriguing and intertwined multi disciplinary problems that are required to be addressed.;This thesis proposal sorts out the problems of facilitating the VE systems particularly in the AR and the VR settings that deal with algorithmic problems originated from integration of different components particularly related to surgical simulations. More specifically, the work presented here includes extensive literature reviews on both the VR and the AR based simulators in medicine. Moreover, what we would like to bring into the readers' attention is the two specific problems namely registration in AR and soft-tissue deformation in VR, as well as their solutions and analysis.;First of all, in the subject of registration, we aim to resolve the alignment problem of the real world object on to its virtual counterpart for an AR simulator. In conventional registration procedure which is manually performed, the entire process is usually tedious and can be erroneous. Therefore, the need for a greatly simplified registration process that eliminates human involvement and turns the developed registration scheme into an indispensable tool for Vicon based AR simulators in medicine was apparent, specially due to the fact that the registration of the objects with Vicon optical motion tracking system is not noted sufficiently in the literature, and that makes our study even more unique regarding the application field of surgical instrumentation.;The second achievement of the project is simulation of response of a soft-tissue to an applied force otherwise known as soft-tissue deformation. We have two schemes to demonstrate soft-tissue behavior. One is a mass-spring model and the other, graphical processing unit (GPU) based geometric model. Our contribution to mass-spring model is the perspective on developing and analysis of data structures. The analysis hereby gives us an intuitive and quantitative assessment of the performance of our data structures. This analysis on developed data structures can help mass-spring model users to select the most efficient data structure for their soft-tissue simulations.;Our other contribution in the area of simulation of soft-tissue behavior to an applied force is the GPU based geometric method. The developed technique provides very large polygonal objects' deformations in real-time by revealing the GPU's excessive parallel computation power. The algorithm allows simulating deformable bodies' behaviors in real-time interactivity for high resolution models even with the low-cost personal desktop computer equipped with a GPU. The method completely relocates the computational burden from Central Processing Unit (CPU) to the GPU and frees the CPU resources which results in compact and modular structures. The approach and final results implies that the GPU based approach can be very well suited for the VR simulators.
机译:虚拟环境(VE)在医学中的应用进展,通过增强和补充传统的医学教育,诊断技术,术中辅助,术后前服务等方法,有助于改善提供医疗服务的传统方法。虚拟现实(VR) )和增强现实(AR)是两种形式的VE,它们彻底改变了医学培训并填补了传统医学教学方法中的不足。尽管以混合虚拟的形式呈现不现实在医学上已被广泛接受,但它带来了许多具有挑战性但又有趣且相互交织的多学科问题,需要加以解决。;本论文提出了便利VE系统的问题,特别是在VE系统中。处理算法问题的AR和VR设置源于不同组件的集成,尤其是与外科手术模拟有关的组件。更具体地说,此处介绍的工作包括有关医学中基于VR和AR的模拟器的大量文献综述。此外,我们想引起读者注意的是AR中的配准和VR中的软组织变形这两个具体的问题,以及它们的解决方案和分析。首先,在注册方面,我们目的是解决现实世界对象与AR模拟器虚拟对象之间的对齐问题。在手动执行的常规注册过程中,整个过程通常很繁琐并且可能是错误的。因此,明显需要一种大大简化的注册过程,以消除人类的参与,并将开发的注册方案转变为医学中基于Vicon的AR模拟器必不可少的工具,特别是由于通过Vicon光学运动跟踪对物体进行注册的事实该系统在文献中没有得到足够的重视,这使我们的研究在外科手术器械的应用领域上更加独特。;该项目的第二个成就是模拟软组织对施加力的响应,也称为软组织。组织变形。我们有两种方案来证明软组织的行为。一个是质量弹簧模型,另一个是基于图形处理单元(GPU)的几何模型。我们对质量弹簧模型的贡献是开发和分析数据结构的观点。因此,分析为我们提供了对数据结构性能的直观和定量评估。对已开发数据结构的分析可以帮助质量弹簧模型用户为他们的软组织仿真选择最有效的数据结构。我们在对施加力进行软组织行为仿真方面的其他贡献是基于GPU的几何方法。通过揭示GPU过多的并行计算能力,这项开发的技术可以实时提供非常大的多边形对象变形。该算法甚至可以在配备了GPU的低成本个人台式计算机上,针对高分辨率模型实时模拟可变形物体的行为。该方法将计算负担从中央处理器(CPU)完全转移到了GPU,并释放了CPU资源,从而实现了紧凑和模块化的结构。该方法和最终结果表明,基于GPU的方法非常适合VR模拟器。

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