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Generating Mobile Application Onboarding Insights Using Minimalist Instruction

机译:使用极简指令生成移动应用程序入门见解

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摘要

In this study, I created and validated a research-informed protocol to answer the question, "How can user experience (UX) designers generate design insights for mobile application onboarding through the lens of minimalist instruction?";High first-day abandonment rates for mobile applications indicate an opportunity for improvement by adding onboarding, which encompasses design elements and principles that help new users successfully accomplish their goals. Engaging new users in meaningful interaction was a critical part of onboarding effectiveness. However, common methods for generating onboarding design insights were ineffective at eliciting and capturing meaningful onboarding interaction. I proposed a protocol that provides such insights.;My protocol drew on minimalist instruction principles to engage twelve participants in an iterative set of design and evaluation activities using a physical prototype. The first six participants completed preset tasks, translated the experiences into card-based task flows, and optimized them. I generated onboarding design insights from the card task flows and recordings. Then, I made some minor protocol refinements and engaged the last six participants in semi-structured prototype exploration and reflection bookended by structured mini-interviews. This allowed me to capture participant meaning-making processes into a card-based task flow during interaction instead of after. I generated design insights in this round using the card task flows, session transcripts, and structured mini-interviews. The first approach generated some useful insights, but the insights of the second approach were more nuanced and incisive.
机译:在这项研究中,我创建并验证了一个研究知情的协议,以回答以下问题:“用户体验(UX)设计师如何通过极简指令的镜头为移动应用程序的开发提供设计见解?”;移动应用程序通过添加入门功能来指示改进机会,其中包含了有助于新用户成功实现其目标的设计元素和原则。与新用户进行有意义的互动是入职效率的关键部分。但是,生成入职设计见解的常用方法在引发和捕获有意义的入职交互方面是无效的。我提出了一个提供这种见解的协议。我的协议借鉴了极简主义的指导原则,以使十二名参与者使用物理原型参与一组迭代的设计和评估活动。前六名参与者完成了预设任务,将体验转换为基于卡片的任务流程,并对它们进行了优化。我从卡片任务流程和记录中得出了入职设计见解。然后,我对协议进行了一些细微的改进,并让最后的六名参与者参加了由结构化小型访谈所预定的半结构化原型探索和反思。这使我能够在交互过程中而不是之后将参与者的意思制定过程捕获到基于卡片的任务流中。在这一轮中,我使用了卡片任务流程,会话记录和结构化的小型访谈,从而获得了设计见解。第一种方法产生了一些有用的见解,但是第二种方法的见解则更加细微和敏锐。

著录项

  • 作者

    Strahm, Brendan Robert.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Design.
  • 学位 M.S.
  • 年度 2017
  • 页码 154 p.
  • 总页数 154
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:38:52

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