首页> 外文学位 >An agent-based novel interactive framework for ubiquitous electronic entertainment.
【24h】

An agent-based novel interactive framework for ubiquitous electronic entertainment.

机译:基于代理的新颖的交互式框架,适用于无处不在的电子娱乐。

获取原文
获取原文并翻译 | 示例

摘要

Nowadays, computer and video games are growing fast and are becoming more and more sophisticated in terms of the quality of graphics and Artificial Intelligence (AI). Both of these elements increase the level of immersion and believability, and therefore enjoyment, of a game. However, most users remain in front of their computer or television playing games for a long time, which is unhealthy both physically, due to lack of exercise, and mentally, due to the fact that certain games cause users to be isolated from society and even their family.;This thesis presents a thorough literature review on the state of the art on electronic entertainment, with particular regard to computer and video games. A new type of gameplay is proposed for solving the above-detailed issues that includes the characteristics of ubiquity, interactivity, and believability. The thesis contains a proposal for a framework implementing a new type of gaming concept, and a prototype to demonstrate the concept. The thesis also proposes a new game evaluation model that can be used to estimate the entertainment value of a computer game from the design stage to the final product.;This thesis proposes a new type of gameplay, one which allows users to play a Massively Multiplayer Online Role Playing Game (MMORPG) regardless of the player's location or connection to the Internet. In addition, the gameplay is integrated with the concept of rich social interaction which allows many users to participate simultaneously with the game and with each other in both the game and physical worlds.;This research also proposes a general framework for the new gameplay using mobile agent technologies as the main architectural element of the framework, which is generic enough to be able to be adapted and extended into future applications. To demonstrate the soundness of the concepts at the basis of the general framework, a prototype is developed: "Ramakian Online Game (ROG).";A solution to these problems is to create games that take advantage of the high level of immersion of current games while turning users away from their computers or televisions in order to let them experience social interaction and physical activities in the real world, thus expanding the games interactivity model. The hypothesis of this thesis is that adding ubiquity, an expanded interactivity model, and believable in-game characters to current games can bring new experience, engagement, enjoyment, and immersion for users, while simultaneously promoting both exercise and socialization.
机译:如今,计算机和视频游戏发展迅速,并且在图形和人工智能(AI)的质量方面正变得越来越复杂。这两个元素都增加了游戏的沉浸感和可信度,从而提高了游戏的趣味性。但是,大多数用户长时间坐在电脑或电视前玩游戏,由于缺乏运动,身体上和精神上都不健康,因为某些游戏会导致用户与社会隔离,甚至本论文对电子娱乐的最新状况进行了详尽的文献综述,特别是有关计算机和视频游戏的文献。为了解决上述问题,提出了一种新型的游戏玩法,该问题包括普遍性,交互性和可信度的特征。本文包含有关实施新型游戏概念的框架的建议以及用于演示该概念的原型。本文还提出了一种新的游戏评估模型,可用于评估从设计阶段到最终产品的计算机游戏的娱乐价值。本文提出了一种新型的游戏玩法,允许用户玩大型多人游戏。在线角色扮演游戏(MMORPG),无论玩家的位置或与Internet的连接如何。此外,游戏玩法与丰富的社交互动概念融为一体,该概念允许许多用户同时参与游戏以及在游戏和实体世界中彼此互动。该研究还提出了使用移动设备进行新游戏玩法的通用框架代理技术作为框架的主要架构元素,其通用性足以使其能够适应并扩展到未来的应用程序中。为了在通用框架的基础上证明概念的正确性,开发了一个原型:“ Ramakian在线游戏(ROG)”。解决这些问题的方法是创建利用当前高度沉浸感的游戏。游戏,同时使用户远离他们的计算机或电视,以便让他们体验现实世界中的社交互动和体育活动,从而扩展了游戏互动模型。本论文的假设是,在当前游戏中添加普遍性,扩展的交互模型和可信的游戏角色可以为用户带来新的体验,参与度,娱乐性和沉浸感,同时促进运动和社交化。

著录项

  • 作者

    Feungchan, Witcha.;

  • 作者单位

    The University of Regina (Canada).;

  • 授予单位 The University of Regina (Canada).;
  • 学科 Engineering Electronics and Electrical.;Computer Science.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 228 p.
  • 总页数 228
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号