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The Disruptive Impact of Game Design, Mobile Technology, Social Networks and Emerging Media on Theme Parks.

机译:游戏设计,移动技术,社交网络和新兴媒体对主题公园的破坏性影响。

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摘要

This descriptive study conducts basic research to create an original analysis of the possible disruptive impact of game design, mobile devices, social networking and emerging media technologies on location-based entertainment (LBE), specifically theme parks. This study employs the Delphi Method to identify where disruptions might occur to better understand how the emergences of these technologies affect the theme park industry. Game design, mobile technology, social networks, and emerging media receive special attention. Audience, business, non-technological forces, and design are also reviewed. It was anticipated that these specific technologies have an impact and are fundamentally disrupting theme parks. A panel of theme park experts participated in the Delphi study to explore possible disruptive technologies that may be affecting theme parks, in qualities such as interactivity, immersion, personalization, mobility, shareability, sociability, digitzation, connectivity, repeatability, and extendibility. Consensuses in changes are identified. Ultimately to answer the question: are theme parks being disrupted by new technologies?;What was found was a rich and detailed spectrum of various positions that each respondent shares. At this time, it was found that generally theme parks are not being disrupted by technological innovation to the point they have lose control over their design and business models at this time, but they are indeed changing. Rather theme parks are being continually forced to change along a trajectory that they already embrace by seeking novel entertainments to add to their experiences. Generally that change is positive, and not a negative painful restructuring that other industries have faced since the advent of the aforementioned technologies. Although these technologies are sustaining theme parks rather than disrupting them, it is acknowledged that these technologies do have potential for disruption. This continuous change does have various implications for theme parks.;This study finds what some of those changes are. A significant tend is that interactivity is increasing, thus the experience is shifting from a passive experience to an active one. Mobile devices, social networks and Internet connectivity combined together are significant forces acting upon the theme park experience. There is an increased emphasis on personalization and customization. A disconnect exists between how social networks technologies are currently utilized and with the potential that those digital social connections represent. As new technologies change in society, those changes are also reflected in the expectations of theme park audiences. Theme parks fundamentally remain a place for people to come for a shared, social, group experience. Fundamentally, technologies remain tools that invisibly support the theme park story and experience, but are not the main attractions. As illustrated here, there are various implications for new technologies as they drive change forward for theme parks.
机译:这项描述性研究进行了基础研究,以对游戏设计,移动设备,社交网络和新兴媒体技术对基于位置的娱乐(LBE)(特别是主题公园)的可能破坏性影响进行原创分析。这项研究采用德尔菲方法确定可能发生中断的地方,以便更好地了解这些技术的出现如何影响主题公园行业。游戏设计,移动技术,社交网络和新兴媒体受到特别关注。还对受众,商业,非技术力量和设计进行了审查。预计这些特定技术会产生影响,并从根本上破坏主题公园。主题公园专家小组参加了Delphi研究,以交互性,沉浸性,个性化,移动性,共享性,社交性,数字化,连通性,可重复性和可扩展性等性质探索可能影响主题公园的可能破坏性技术。确定变更的共识。最终回答这个问题:主题公园是否被新技术所破坏?;发现的结果是每个受访者共享的丰富而详尽的各种职位。目前,人们发现主题公园总体上并未受到技术创新的干扰,以至于此时主题公园失去了对其设计和商业模式的控制,但实际上它们正在发生变化。相反,主题公园一直被迫通过寻找新颖的娱乐方式来增加其体验,从而沿着他们已经拥抱的轨迹发生变化。通常,这种变化是积极的,而不是自从上述技术问世以来其他行业所面临的痛苦的重组。尽管这些技术在维持主题公园而不是破坏主题公园,但人们公认,这些技术确实具有破坏的潜力。这种持续的变化确实对主题公园产生了各种影响。该研究发现了其中的一些变化。一个重要的趋势是互动性在增加,因此体验正在从被动体验转变为主动体验。结合在一起的移动设备,社交网络和Internet连接是影响主题公园体验的重要力量。越来越强调个性化和定制。当前如何使用社交网络技术与这些数字社交联系所代表的潜力之间存在脱节。随着社会中新技术的变化,这些变化也反映在主题公园观众的期望中。从根本上来说,主题公园仍然是人们共享共享,社交,团体体验的地方。从根本上讲,技术仍然是无形地支持主题公园故事和体验的工具,但并不是主要吸引力。如此处所示,随着新技术推动主题公园的变革,它们具有各种含义。

著录项

  • 作者

    Senita, Jeffrey Paul.;

  • 作者单位

    The University of Texas at Dallas.;

  • 授予单位 The University of Texas at Dallas.;
  • 学科 Recreation.;Mass communication.;Fine arts.
  • 学位 Ph.D.
  • 年度 2017
  • 页码 438 p.
  • 总页数 438
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 康复医学;
  • 关键词

  • 入库时间 2022-08-17 11:54:20

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