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Effects of Robotic Challenge Level on Motor Learning, Rehabilitation, and Motivation: The Real-World Challenge Point Framework.

机译:机器人挑战水平对运动学习,康复和动机的影响:真实世界的挑战点框架。

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摘要

Robotic devices have emerged as promising solutions to support motor training in physical rehabilitation, surgery, and sports, but the optimal control strategies for robotic motor training are still unclear. This dissertation focuses on the development and evaluation of algorithms that modulate the challenge level experienced by a trainee in order to optimize training. Challenge level has been proposed to affect both motor learning and motivation, but these effects, in the context of robotic-based training, are not well understood. To understand these effects, we developed three novel experimental paradigms and studied motor learning of a complex motor skill in humans, and motor rehabilitation after spinal cord injury in a rat and in a non-human primate model.;The first experiment focused on motor learning in humans without impairment. We modulated the difficulty of a virtual golf task by either reducing or augmenting kinematic errors with a haptic robot while participants putted to two target locations. We found that the training conditions had mixed effects on learning, but signi1cantly affected participants' subjective experiences of training. Specifically, robotically reducing errors improved self-reports of competence and satisfaction, while augmenting errors worsened reports. These effects persisted days after the robotic manipulations ceased, even when participants' performance returned to normal. These results indicate that robotic training can modulate, with lasting effects, the subjective experience of training.;The second experiment focused on hand motor rehabilitation after spinal cord injury in a rat model. We modulated the difficulty of a pulling task by controlling the force level required to achieve success. Rats trained either with constant, low forces, or with an adaptive algorithm that controlled the success rate to be 50%. We found that animals in the low-force group attempted more pulls and were more successful at achieving the task than animals in the adaptive group. However, animals in the adaptive group recovered more grip pulling strength, as evidenced by higher pulling forces in the assessments conducted throughout the rehabilitation process. Thus, the benefits of training at an adaptively-controlled, high-challenge level exceeded the benefits of increased numbers of practice repetitions achieved at a lower challenge level.;The third experiment focused on hand motor rehabilitation after spinal cord injury in a non-human primate model. We developed a robotic device that provides in-cage, self-training exercises for animals with a spinal cord injury that affects their ability to use the right hand. The device uses training algorithms that accommodate animals with a wide range of capabilities to ensure they can engage in training even after suffering a severe injury. We found that animals were able to train with the device both before and after the lesion by setting the appropriate difficulty level.;These findings lead us to propose the basis for a framework to understand the effect of challenge on performance gains and motivation during unsupervised learning for robotic-based motor training. This framework proposes that in environments where the trainee chooses training amounts, total learning is determined by the product of two component relations: 1) the challenge level and training frequency, and 2) the challenge level and learning-gain per trained movement. Since the challenge level has opposite effects on these component relations, this product yields a parabolic relation between the challenge level and the learning-gain per training frequency. Thus we can find a challenge level where total learning is maximum. The challenge level corresponding to this maximum represents the optimal challenge level for unsupervised training. Robotic training devices provide a means to both identify this optimal challenge point and control the challenge level so that training can be carried out around that point.
机译:机器人设备已成为有前途的解决方案,可支持身体康复,外科手术和运动中的运动训练,但机器人运动训练的最佳控制策略仍不清楚。本文主要研究和评估算法,以调节受训者所经历的挑战水平,以优化培训。已经提出了挑战水平来影响运动学习和动机,但是在基于机器人的训练的背景下,这些效果还没有被很好地理解。为了了解这些影响,我们开发了三种新颖的实验范例,研究了人类复杂运动技能的运动学习,以及在大鼠和非人类灵长类动物模型中脊髓损伤后的运动康复。对人类没有损害。我们通过减少或增加触觉机器人在参与者置于两个目标位置时的运动学误差来调节虚拟高尔夫任务的难度。我们发现培训条件对学习有不同的影响,但是显着影响了参与者的培训主观体验。具体而言,自动减少错误可以提高能力和满意度的自我报告,而增加错误会使报告更糟。即使参与者的表现恢复正常,这些影响在机器人停止操作后仍会持续数天。这些结果表明,机器人训练可以调节训练的主观效果,并具有持久的效果。第二个实验的重点是大鼠模型脊髓损伤后的手运动康复。我们通过控制获得成功所需的力量来调节牵引任务的难度。用恒定的低力训练大鼠,或者使用将成功率控制为50%的自适应算法训练大鼠。我们发现,低适应力组的动物比适应性组的动物尝试更多的拉力,并且在完成任务方面更成功。但是,在整个康复过程中进行的评估中,较高的拉力证明了适应性组中的动物恢复了更大的抓地力。因此,在自适应控制的高挑战水平上进行训练的好处超过了在较低挑战水平上进行练习重复次数增加的好处。第三个实验的重点是非人类脊髓损伤后的手运动康复灵长类动物模型。我们开发了一种机器人设备,可为患有脊髓损伤并影响右手使用能力的动物提供笼内自我训练练习。该设备使用的训练算法可为动物提供多种功能,以确保即使在遭受严重伤害后也可以进行训练。我们发现动物能够通过设置适当的难度级别在病变之前和之后使用该设备进行训练;这些发现使我们提出了一个框架的基础,以了解挑战在无监督学习过程中对绩效提升和动机的影响用于基于机器人的运动训练。该框架建议,在受训人员选择培训数量的环境中,总学习量取决于两个组成关系的乘积:1)挑战水平和培训频率,以及2)挑战水平和每个受训动作的学习收益。由于挑战水平对这些组件关系具有相反的影响,因此该乘积会在挑战水平与每个训练频率的学习收益之间产生抛物线关系。因此,我们可以找到最大学习量的挑战水平。对应于此最大值的挑战级别表示无监督训练的最佳挑战级别。机器人训练设备提供了一种手段,可以识别最佳挑战点并控制挑战水平,从而可以在该点附近进行训练。

著录项

  • 作者

    Duarte, Jaime E.;

  • 作者单位

    University of California, Irvine.;

  • 授予单位 University of California, Irvine.;
  • 学科 Robotics.;Mechanical engineering.
  • 学位 Ph.D.
  • 年度 2014
  • 页码 150 p.
  • 总页数 150
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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