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A Framework for Constructing Serious Games.

机译:构建严肃游戏的框架。

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摘要

Communicating ideas and knowledge through serious games is a trend that is currently gaining in popularity. However, at present, there is a distinct lack of a game development methodology that takes a critical approach to transforming information into gameplay. This thesis presents a framework that can be followed to construct compelling serious games that are effective at transferring knowledge to the player. This is accomplished through an analysis of atomic knowledge items and their relationships to one another, followed by a meaningful and synergetic implementation of these ideas at a foundational mechanics level.;This thesis also describes the development of Mythos Unbound , a large-scale online serious game designed to teach students about classical Greek and Roman culture and literature. Offered as part of an online course at the University of Arkansas in the 2013 fall semester, deidentified user feedback suggests the game improved the learning process. The project was developed alongside the gamification framework and serves as the prime real-world application of its principles, and so demonstrates the potential of serious games as a means of meaningful communication.
机译:通过严肃的游戏交流思想和知识是当前越来越流行的趋势。但是,目前明显缺乏一种采用关键方法将信息转换为游戏玩法的游戏开发方法。本文提出了一个框架,可以用来构建引人入胜的严肃游戏,这些游戏可以有效地将知识传递给玩家。这是通过对原子知识项目及其相互之间的关系进行分析,然后在基础力学水平上有意义且协同地实施这些思想来实现的。;本文还描述了大规模在线严肃研究Mythos Unbound的发展。该游戏旨在向学生介绍古典希腊和罗马文化和文学。作为2013年秋季学期在阿肯色大学在线课程的一部分提供的内容,不确定的用户反馈表明该游戏改善了学习过程。该项目是与游戏化框架一起开发的,是其原理在现实世界中的主要应用,因此证明了严肃游戏作为有意义的交流手段的潜力。

著录项

  • 作者

    Yust, Taylor.;

  • 作者单位

    University of Arkansas.;

  • 授予单位 University of Arkansas.;
  • 学科 Computer Science.
  • 学位 M.S.
  • 年度 2014
  • 页码 132 p.
  • 总页数 132
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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