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Mechanisms of brightness perception.

机译:亮度感知的机制。

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摘要

A physically identical shade of gray on a black background appears lighter than on a white background. This tells us that apparent brightness is not simply a function of how many photons are reflected from a surface, but depends on the surrounding context. This dissertation investigates the mechanisms that underlie this dependence on context.;Chapter 1 presents a computational model of apparent brightness, built out of neurally plausible components. This model uses spatial filtering with oriented difference of Gaussians at several different scales. The output of these spatial filters is locally reweighted to normalize the amount of energy within different scales and orientations. This model can account for a wide range of human brightness illusions, using only simple mechanisms. It suggests that brightness perception might be due to relatively early visual areas, and may not require more high-level calculations (such as inferring the 3d structure of the scene), that have been suggested by previous researchers.;If brightness perception is due to early visual areas, then we would expect it to be quite fast. Chapter 2 presents evidence that this is correct. Perceived brightness was measured in human participants who viewed briefly presented stimuli which were then masked to limit the amount of perceptual processing. Subjects were able to report brightness percepts for very brief presentations (as little as 58ms).;If brightness is computed in early visual areas, how is it represented? Chapter 3 asks if brightness is represented in a point-for-point neural map that is filled-in from the response of small, contrast sensitive edge detector cells. Subjects adapted to illusory flicker caused by a dynamic brightness induction stimulus, with a modulating surround and a constant center. Flicker sensitivity was reduced when the test region was the same size as the constant center, but not for smaller, inset regions. This suggests that brightness induction does adapt cells along the contrast edge, but that there is no filled-in population of brightness selective cells to adapt. This is compatible with the model presented in chapter 1, which does not require a filling-in mechanism.
机译:在黑色背景上,物理上相同的灰色阴影看起来比在白色背景上浅。这告诉我们,视在亮度不仅是表面反射多少光子的函数,还取决于周围的环境。本文研究了这种依赖于上下文的机制。第1章提出了一个由神经似然的成分组成的视在亮度的计算模型。该模型使用在几个不同尺度上具有定向高斯差异的空间滤波。对这些空间滤波器的输出进行局部加权,以标准化不同比例和方向内的能量。仅使用简单的机制,该模型就可以解决各种各样的人类亮度幻觉。这表明亮度感知可能是由于相对较早的视觉区域引起的,并且可能不需要以前的研究人员已经提出的更高层次的计算(例如推断场景的3d结构)。早期的视觉区域,那么我们希望它会很快。第2章提供了证明这是正确的证据。在观看简短呈现的刺激的人类参与者中测量感知的亮度,然后将其屏蔽以限制感知处理的数量。受试者能够针对非常简短的演示(短至58毫秒)报告亮度感知。如果在早期视觉区域中计算亮度,该亮度如何表示?第3章询问是否在点对点的神经图中表示亮度,该图由较小的,对对比度敏感的边缘检测器单元的响应填充。主体因动态亮度感应刺激而产生的幻觉闪烁,具有可调节的周围环境和恒定的中心。当测试区域与恒定中心的大小相同时,闪烁敏感度会降低,但对于较小的插入区域却不会。这表明亮度诱导确实沿对比度边缘适应了细胞,但是没有填充的亮度选择性细胞能够适应。这与第1章介绍的模型兼容,该模型不需要填充机制。

著录项

  • 作者

    Robinson, Alan Edward.;

  • 作者单位

    University of California, San Diego.;

  • 授予单位 University of California, San Diego.;
  • 学科 Biology Neuroscience.;Psychology Cognitive.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 71 p.
  • 总页数 71
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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