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ENCOUNTER SPECTRA AND DIGITAL SIMULATIONS OF SHORT-CRESTED SEA WAVES.

机译:短峰海浪的相遇光谱和数字模拟。

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摘要

The motion of a marine vehicle moving in a sea and subjected to wind-induced waves can be analyzed adequately only when the random nature of the wind-induced sea wave is properly taken into consideration. Ideally, the randomness should be characterized in terms of the encounter spectra of the sea surface elevation and slopes; the encounter spectra describe the spectral contents of the elevation and slopes the vehicle experiences as it proceeds in the sea.; So far, however, most studies of analytical and particularly numerical nature, dealing with the encounter spectra and its effect on vehicle motion, have been confined to those cases where conditions of fully developed long-crested seas prevail. A recent exception is the effort by Shinozuka and Wai who developed a method by which the wave profile in a short-crested sea can be idealized and digitally generated as a three-dimensional homogeneous Gaussian random process with mean zero and a specified two-dimensional spectral density in the wave number domain. The spectral density represents a state of fully developed wind-induced short-crested sea condition and can be derived from a more often used directional spectral density through a transformation of frequency and directional angle into two components of the wave number. The same method can be used to predict and generate an encounter wave profile along an arbitrary vehicular path specified in the mean sea water plane. However, to do so is usually an extremely costly, if not totally prohibitive, proposition in terms of computer expense since then the encounter wave profile can only be obtained numerically by generating frozen patterns of the two-dimensional wave profile at appropriately spaced time instants over a sufficiently long duration of time.; The present investigation has developed a method to derive analytical expressions of encounter spectral density functions for ocean surface elevations and slopes in the transverse and longitudinal directions along a straight-line path of vehicular movement in a fully-developed short-crested sea. The encounter wave spectral density functions are then numerically evaluated and the time histories consistent with these spectra are generated with the aid of a method of random process simulations that takes advantage of the FFT algorithm. This method of generation has been developed specifically to accomodate such spectra as the encounter wave spectra that extend over physically genuine (as opposed to mathematically devised) negative frequencies. These time histories are of essential importance in performing the time domain analysis of vehicular heave, roll and pitch motions, particularly when the nonlinearity of these motions cannot be disregarded.
机译:仅当适当考虑了风浪的随机性时,才能充分地分析在海中行驶并受到风浪的海洋车辆的运动。理想情况下,应根据海平面高程和坡度的相遇光谱来表征随机性。遭遇光谱描述了车辆在海上行驶时所经历的高程和坡度的光谱内容;但是,到目前为止,大多数分析和特别是数值性质的研究,涉及相遇谱及其对车辆运动的影响,都局限于那些充分发育长海的条件普遍的情况。最近的一个例外是Shinozuka和Wai的努力,他们开发了一种方法,可以使短波状海中的波廓理想化并以数字方式生成为零均值和指定二维频谱的三维齐次高斯随机过程。波数域中的密度。频谱密度表示完全由风引起的短波状海况的状态,可以通过将频率和方向角转换成波数的两个分量,从更常用的方向频谱密度中得出。可以使用相同的方法来预测并生成沿平均海水平面中指定的任意车辆路径的遭遇波剖面。然而,这样做通常是非常昂贵的,如果不是完全禁止的话,就计算机费用而言,是因为这样一来,相遇波轮廓只能通过在适当间隔的时间点上生成二维波轮廓的冻结模式来数值地获得,足够长的时间。本研究已经开发出一种方法,可以得出在完全发育的短顶海中沿着车辆运动的直线路径在横向和纵向上的海洋表面高程和横坡的遇到谱密度函数的解析表达式。然后,对遇到的波谱密度函数进行数值评估,并借助利用FFT算法的随机过程仿真方法,生成与这些谱一致的时间历史。已经专门开发了这种生成方法,以适应诸如在物理上真实的(与数学设计的相反)负频率上延伸的相遇波谱之类的谱。这些时间历史对于执行车辆起伏,侧倾和俯仰运动的时域分析至关重要,特别是在无法忽略这些运动的非线性时。

著录项

  • 作者

    LI, DALI.;

  • 作者单位

    Columbia University.;

  • 授予单位 Columbia University.;
  • 学科 Engineering Civil.
  • 学位 Ph.D.
  • 年度 1980
  • 页码 82 p.
  • 总页数 82
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 建筑科学;
  • 关键词

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