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Visual surface perception: Surface reconstruction from shading and stereo.

机译:视觉表面感知:从阴影和立体图像重建表面。

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摘要

Computing shape and depth from stereo vision and shading is one of the important perceptual tasks in early vision. This thesis work is aimed at understanding the computational issues involved in reconstructing a viewed surface in three dimension.;In using stereo vision to compute depth, stereo correspondence between points in the left and right images can be reliably achieved only at points of intensity changes. Owing to the need for computing depth at every point in the image, interpolation of this sparse depth data becomes necessary. Since several surfaces can fit a given sparse grid, an appropriate choice comes from imposing additional constraints. In our work, we propose that the interpolant should not only introduce any additional discontinuities (other than those dictated by the intensity changes), but also that they should preserve those discontinuities. A class of interpolants known as Shepard's surfaces, is shown here to satisfy this constraint. The Shepard's interpolants have been implemented here and the result from testing them on Random DOt Stereograms shows that stereo vision can function alone without any additional visual cues. The natural stereo pair shows that even when intensity changes are sparse the reconstruction preserves the shape although, the interpolant exhibits a tendency to consider spurious stereo matches also as a potential data point.;Besides depth from stereopsis, shape information also becomes important to reconstruct the surface. An important shape cue is available in the smooth shading that an object renders. From the perspective of obtaining shape description (instead of surface normals alone), we propose a method to compute relative depth, normals and principal curvatures of the surface. Shape information is intrinsic to the surface and is independent of viewer position. Since continuity in normals is ensured through these shape descriptors, the numerical error introduced in the process of reconstruction is shown to be independent of coordinate axes chosen. Our method involves minimization of a global objective function formulated by imposing the following constraints: (i) continuity and integrability of the normals, (ii) minimal deviation from the irradiance values, and (iii) unit normal. Minimizing the objective function with respect to the normals n, relative depth z and shape descriptor A, results in direct computation of all these quantities. In addition, the principal curvatures are shown to be computable from the shape descriptor used here.;Shape and depth information may also be available from other visual cues. We show that depth information at arbitrary set of points can be included as additional set constraints in the shape computing algorithm. Also, any known set of normals can also be exploited to improve the convergence of the shape from shading algorithm, besides smoothly incorporating the additional source of information.;This work, in essence, has resulted in developing a framework that delivers shape information in the form of local curvatures and depth at every point in the image plane.
机译:从立体视觉和阴影计算形状和深度是早期视觉中重要的感知任务之一。本文的工作旨在理解三维重建观看表面所涉及的计算问题。在使用立体视觉计算深度时,仅在强度变化点处才能可靠地实现左右图像中各点之间的立体对应。由于需要计算图像中每个点的深度,因此需要对这种稀疏深度数据进行插值。由于多个表面可以适合给定的稀疏网格,因此可以通过施加附加约束来进行适当选择。在我们的工作中,我们建议插值器不仅应引入任何其他不连续性(强度变化所决定的不连续性),而且还应保留这些不连续性。为了满足此约束,此处显示了一类称为Shepard曲面的插值。 Shepard的插值已在此处实现,在随机点立体图上对其进行测试的结果表明,立体视觉可以单独发挥作用,而无需任何其他视觉提示。自然的立体对显示,即使强度变化很小,重建仍可保留形状,但插值器仍倾向于将虚假的立体匹配视为潜在的数据点。;除了立体视觉的深度外,形状信息对于重建立体也很重要。表面。重要的形状提示在对象渲染的平滑阴影中可用。从获得形状描述的角度(而不是单独的表面法线),我们提出了一种计算表面的相对深度,法线和主曲率的方法。形状信息是表面固有的,并且与查看者的位置无关。由于通过这些形状描述符确保了法线的连续性,因此在重构过程中引入的数值误差显示为与所选坐标轴无关。我们的方法包括通过施加以下约束来最小化制定的全局目标函数:(i)法线的连续性和可积性,(ii)与辐照度值的最小偏差,以及(iii)单位法线。相对于法线n,相对深度z和形状描述符A最小化目标函数,可以直接计算所有这些量。此外,主曲率显示为可从此处使用的形状描述符计算得出。形状和深度信息也可以从其他视觉提示中获得。我们表明,任意点集的深度信息都可以作为附加集约束包含在形状计算算法中。同样,除了平滑地合并其他信息源之外,还可以利用任何已知的法线集来改善阴影算法的形状收敛性。这项工作实质上是开发了一个框架,可以在框架中传递形状信息。图像平面中每个点的局部曲率和深度的形式。

著录项

  • 作者

    Raghavan, Srinivasan.;

  • 作者单位

    University of Windsor (Canada).;

  • 授予单位 University of Windsor (Canada).;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 1990
  • 页码 143 p.
  • 总页数 143
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 无线电电子学、电信技术;
  • 关键词

  • 入库时间 2022-08-17 11:50:36

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