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Surfaces with occlusions from layered stereo.

机译:具有分层立体的遮挡物的表面。

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Stereo, or the determination of 3D structure from multiple 2D images of a scene, is one of the fundamental problems of computer vision. Although steady progress has been made in recent algorithms, producing accurate results in the neighborhood of depth discontinuities remains a challenge. Moreover, among the techniques that best localize depth discontinuities, it is common to work only with a discrete set of disparity values, hindering the modeling of smooth, non-fronto-parallel surfaces.; This dissertation proposes a three-axis categorization of binocular stereo algorithms according to their modeling of smooth surfaces, depth discontinuities, and occlusion regions, and describes a new algorithm that simultaneously lies in the most accurate category along each axis. To the author's knowledge, it is the first such algorithm for binocular stereo.; The proposed method estimates scene structure as a collection of smooth surface patches. The disparities within each patch are modeled by a continuous-valued spline, while the extent of each patch is represented via a labeled, pixelwise segmentation of the source images. Disparities and extents are alternately estimated by surface fitting and graph cuts, respectively, in an iterative, energy minimization framework. Input images are treated symmetrically, and occlusions are addressed explicitly. Boundary localization is aided by image gradients.; Qualitative and quantitative experimental results are presented, which demonstrate that, for scenes consisting of smooth surfaces, the proposed algorithm significantly improves upon the state of the art, more accurately localizing both the depth of surface interiors and the position of surface boundaries. Finally, limitations of the proposed method are discussed, and directions for future research are suggested.
机译:立体声或从一个场景的多个2D图像确定3D结构是计算机视觉的基本问题之一。尽管最近的算法已经取得了稳步的进展,但是在深度不连续性附近产生准确的结果仍然是一个挑战。此外,在最能确定深度不连续性的技术中,通常仅使用一组离散的视差值来工作,这阻碍了对平滑,非正弦平行曲面的建模。本文根据其对光滑表面,深度不连续和遮挡区域的建模,提出了一种双目立体算法的三轴分类方法,并描述了一种新算法,该算法同时沿每个轴位于最准确的类别中。据作者所知,这是第一种用于双目立体声的算法。所提出的方法将场景结构估计为光滑表面斑块的集合。每个色块内的差异由连续值的样条曲线建模,而每个色块的范围则通过源图像的按像素细分表示。在迭代的能量最小化框架中,分别通过曲面拟合和图形切割交替估计视差和程度。对输入图像进行对称处理,并明确解决遮挡问题。边界定位由图像梯度帮助。给出了定性和定量的实验结果,这些结果表明,对于由光滑表面组成的场景,所提出的算法显着改进了现有技术,更准确地定位了表面内部的深度和表面边界的位置。最后,讨论了该方法的局限性,并提出了未来研究的方向。

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