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Individual-based simulation models of Arkansas game species.

机译:基于个人的阿肯色州游戏物种模拟模型。

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Historically, many ecological models have focused on large-scale attributes of communities such as population density or species interaction coefficients. However, the importance of individual variation and small-scale events to the understanding of large-scale ecological processes is becoming more widely recognized. In particular, population growth models that incorporate individual-level processes should significantly improve the ability of game and resource managers to predict future growth and yield of managed species.; Northern bobwhite (Colinus virginianus), Eastern wild turkey (Meleagris gallopavo silvestris), and White-tailed deer (Odocoileus virginianus) were selected as representative game species to be simulated. Model growth parameters of populations within the State of Arkansas were estimated from the literature and from field studies conducted by state wildlife biologists. All the simulation models focus on the individual life-cycle events that affect population-level demography for each species. Because the models are fundamentally stochastic, they are capable of providing variance estimates for population-level quantities.; These simulations also were used to explore several specific research questions. The conditions under which habitat fragmentation benefitted simulated bobwhite quail populations were investigated. A partial sensitivity analysis revealed that this quail model was most sensitive to changes in the largest mortality factor. Simulations of White-tailed deer harvests were used to predict the harvest effort producing the maximum yield. A generalization of the white-tailed deer model provided the basis for a model that can be parameterized for many species. Wild turkey was chosen as an example.; Not only can game managers use these models to predict the future population trends for selected game species, but estimates of model variance can help quantify the level of confidence in these predictions. Sensitivity analysis can be used to suggest the relative research effort to spend collecting field estimates of models parameters, to increase model accuracy. Finally, the relative effects of selected hunting scenarios can help clarify the criteria used by state officials to set hunting regulations. Stochastic simulations of game population dynamics should therefore provide game managers with credible tools for managing game species.
机译:从历史上看,许多生态模型都将重点放在社区的大规模属性上,例如人口密度或物种相互作用系数。但是,个体变异和小规模事件对于理解大规模生态过程的重要性正变得越来越广泛。尤其是,结合个体水平过程的种群增长模型应显着提高游戏和资源管理者预测受管理物种的未来增长和产量的能力。选择了北方水獭(Colinus virginianus),东部野火鸡(Meleagris gallopavo silvestris)和白尾鹿(Odocoileus virginianus)作为有代表性的猎物。根据文献和州野生动植物生物学家进行的实地研究,估算了阿肯色州内种群的模型生长参数。所有模拟模型都集中在影响每个物种种群水平人口统计学的个体生命周期事件上。因为这些模型从根本上讲是随机的,所以它们能够为人口数量提供方差估计。这些模拟还用于探索几个特定的​​研究问题。研究了栖息地破碎有利于模拟美洲白鹌鹑种群的条件。部分敏感性分析表明,该鹌鹑模型对最大死亡率因子的变化最敏感。用白尾鹿的收获模拟来预测收获最大产量的努力。白尾鹿模型的概括为可为许多物种参数化的模型提供了基础。以野生火鸡为例。游戏管理者不仅可以使用这些模型来预测选定游戏物种的未来种群趋势,而且模型方差的估计值可以帮助量化对这些预测的置信度。灵敏度分析可用于建议相关的研究工作,以花费收集模型参数的现场估计,以提高模型准确性。最后,选定狩猎场景的相对影响可以帮助阐明州官员用于制定狩猎法规的标准。因此,游戏种群动态的随机模拟应为游戏管理员提供可靠的工具来管理游戏种类。

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