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Multimedia network synchronization in real-time applications.

机译:实时应用中的多媒体网络同步。

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摘要

arious synchronization issues arising in the transfer of voice, video, or data through communication networks for real-time applications are the subject of this thesis. Multimedia communication involves many complex problems that do not appear in other means of communication, such as radio communication. This is because in multimedia communication networks, each type of traffic may travel independently from the other and experiences different network jitter (variation of the delay). This becomes further complicated by the absence of a universal clock.;The multimedia synchronization transport protocol presented in this thesis is divided into three building blocks: (a) Point-to-point single-medium synchronization block, (b) Intermedia synchronization block, and (c) Interparticipant synchronization block.;The proposed multimedia synchronization protocol is based on statistically evaluating the reference times or expected arrival times of the packets from each participant in each connection. Once the reference times are estimated, synchronization is achieved not according to the generation times of the packets but according to their expected arrival times. This approach exhibits the optimum delay, because packets from each connection exhibit the maximum delay seen only in their own connection. Furthermore, deletion/addition of each participant and/or media connection can happen independently to other participants and media connections.;An effort was also devoted in representing the sequence number of each packet with the minimum number of bits. It is proven that the time interval the optimal sequence numbering scheme for multimedia synchronization should span needs not to cover a time duration greater than the maximum of the following two expressions: the maximum variation of the network jitter and twice the maximum absolute difference between the expected time delays of the two media.;Another issue is the frequency offset existing between the sender and the receiver. Knowledge of the frequency offset implies accurate knowledge of the generation period
机译:通过实时通信网络中的语音,视频或数据传输产生的各种同步问题是本论文的主题。多媒体通信涉及许多复杂的问题,这些问题不会出现在其他通信方式中,例如无线电通信。这是因为在多媒体通信网络中,每种业务类型可能彼此独立传播,并经历不同的网络抖动(延迟变化)。缺少通用时钟,这使情况变得更加复杂。;本文提出的多媒体同步传输协议分为三个构建块:(a)点对点单媒体同步块,(b)媒体同步块,所提出的多媒体同步协议基于统计地评估来自每个连接中的每个参与者的分组的参考时间或预期到达时间。一旦估计了参考时间,就不根据分组的生成时间而是根据它们的预期到达时间来实现同步。这种方法表现出最佳延迟,因为来自每个连接的数据包表现出仅在其自己的连接中看到的最大延迟。此外,每个参与者和/或媒体连接的删除/添加可以独立于其他参与者和媒体连接而发生。;还致力于用最小位数表示每个分组的序列号。事实证明,多媒体同步的最佳序列编号方案应该跨越的时间间隔不必覆盖大于以下两个表达式的最大值的持续时间:网络抖动的最大变化和预期值之间的最大绝对差的两倍。两种媒体的时间延迟。另一个问题是发送方和接收方之间存在频率偏移。频率偏移的知识意味着对发电周期的准确了解

著录项

  • 作者单位

    City University of New York.;

  • 授予单位 City University of New York.;
  • 学科 Electrical engineering.;Computer science.
  • 学位 Ph.D.
  • 年度 1995
  • 页码 200 p.
  • 总页数 200
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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