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Towards the delay and synchronization control for networked real-time multiobject multimedia applications

机译:面向网络实时多对象多媒体应用的延迟和同步控制

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Due to the lack of QoS support, ensuring an acceptable application level QoS for the real-time delivery of multiobject multimedia presentations on the current Internet is very challenging. Currently, the only feasible solution is to artificially "equalize" the variable network delays. In this paper, we first investigate the application-level objective performance measures which reflect the user-perceived quality, and then propose an adaptive delay and synchronization control scheme making use of those metrics in real-time. The proposed scheme adopts a distributed timing model and can be configured with two interstream synchronization options based upon the application's own characteristics. We take a wireline video conferencing application consisting of one audio stream and one video stream as an example. We detail the operation of the proposed scheme and investigate the resultant performance. The simulation results show that small synchronization phase distortions, low MDU loss percentages and low average end-to-end delays could be achieved simultaneously. We further discuss a more challenging issue raised by mobile wireless applications. A preliminary solution is proposed.
机译:由于缺乏QoS支持,因此要确保在当前Internet上实时交付多对象多媒体演示的可接受的应用程序级QoS是非常具有挑战性的。当前,唯一可行的解​​决方案是人为地“均衡”可变网络延迟。在本文中,我们首先研究反映用户感知质量的应用程序级客观性能指标,然后提出一种利用这些指标实时地自适应的延迟和同步控制方案。所提出的方案采用分布式时序模型,并且可以根据应用程序自身的特性配置两个流间同步选项。我们以一个包含一个音频流和一个视频流的有线视频会议应用程序为例。我们详细介绍了拟议方案的运作并调查了结果性能。仿真结果表明,可以同时实现较小的同步相位失真,较低的MDU损耗百分比和较低的平均端到端延迟。我们将进一步讨论移动无线应用提出的更具挑战性的问题。提出了一个初步的解决方案。

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