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Consuming youth: Technologies of desire and American youth culture.

机译:消费青年:欲望和美国青年文化的技术。

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摘要

This is a study of the theoretical, socioeconomic, and cultural consolidation, during the 1970s and '80s, of youth-consumer identity in the United States. My title, "Consuming Youth," is a pun linking three discrete but overlapping modes of analysis: (1) an empirically-grounded study of consumer youth culture, seen as the historical by-product of postwar demographic and economic expansion; (2) a psycho-social examination of the libidinal impulse to consume the substance of youth through images and other commodities, seen as the appetitive by-product of a commercial system that instantiates and fetishizes "youth" as the privileged marker of a ludic consumption; and (3) an ideological interrogation-cum-critique of the obsessive cultural "consumption" with youth, seen as the ethico-political by-product of the foregoing.;My subtitle, "Technologies of Desire and American Youth Culture," acknowledges the informing importance of technological systems in mobilizing youth-consumer desire and unfolding the psycho-social horizons of its agency. I focus in particular on the electronic (video) and microelectronic (computer) technologies that have come to define consumer youth culture during this period, viewing them not simply as mechanical apparatuses but as conduits of imagination and potential sites of resistance. Since what is essentially at stake in youth-consumerization is the technological enabling and constraining of the youth(ed) body (as libidinal reservoir, as locus of fantasy), my argument takes the form of situated examinations of two iconic figures--two embodiments--of consuming youth that emerged during the '70s and '80s: the vampire, literally an insatiable consumer, and the cyborg, literally an incarnation of the instrumentalities of consumption.;The first two chapters of the dissertation focus on the vampire and its imbrication with the televisual apparatus, while the final two consider the cyborg and its links with information technologies. Chapters 1 and 3 lay out the theoretical-cultural matrices in which the respective figures operate by means of close readings of specific films (The Lost Boys, Videodrome), and Chapters 2 and 4 outline the socioeconomic contexts constraining their operation by means of wide-ranging discussions of relevant discursive and institutional formations (e.g. Music Television, the novels of Anne Rice, postindustrial theory, cyberpunk subculture).
机译:这是对1970年代和80年代美国青年消费者身份的理论,社会经济和文化整合的研究。我的标题是“消费青年”,它是一种双关语,它把三种不同但重叠的分析模式联系在一起:(1)以经验为基础的消费者青年文化研究,被视为战后人口和经济扩张的历史副产品; (2)对通过图像和其他商品消耗青年物质的欲望冲动的社会心理考察,被视为实例化和迷恋“青年”的商业系统的有竞争力的副产品,这是疯狂消费的特权标记; (3)对青年人的强迫性文化“消费”进行意识形态审视和批判,这被视为上述现象的伦理政治副产品。;我的副标题为“欲望与美国青年文化技术”。通知技术系统在调动青年消费者的欲望和展现其机构的社会心理视野方面的重要性。我特别关注在这一时期定义了消费者青年文化的电子(视频)和微电子(计算机)技术,它们不仅将其视为机械设备,而且还将其视为想象力和潜在阻力的渠道。由于青年消费化的实质问题在于青年人身体的技术支持和约束(作为性欲的蓄水池,是幻想的轨迹),因此我的论点采取了对两个标志性人物进行现场考察的形式-两个具体实施方式-70年代和80年代出现的消费青年:吸血鬼,从字面上是无法满足的消费者,而电子人,从字面上是消费工具的化身。;论文的前两章着重于吸血鬼及其吸血鬼。与电视录像机有关,而最后两个则考虑了电子人及其与信息技术的联系。第1章和第3章列出了理论文化矩阵,其中各个人物通过仔细阅读特定电影(《失落的男孩》,录像带)进行操作,第2章和第4章概述了通过广泛限制电影的操作的社会经济环境。有关话语和制度形式的讨论(例如音乐电视,安妮·赖斯的小说,后工业理论,赛博朋克亚文化)。

著录项

  • 作者

    Latham, Robert Arch.;

  • 作者单位

    Stanford University.;

  • 授予单位 Stanford University.;
  • 学科 Film studies.;American studies.;Marketing.;Social psychology.;American literature.
  • 学位 Ph.D.
  • 年度 1995
  • 页码 138 p.
  • 总页数 138
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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