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Analyzing Digital Literacy Demands, Practices, and Discourses Within a Library Computer Programming Club for Children

机译:在针对儿童的图书馆计算机编程俱乐部中分析数字素养的需求,做法和话语

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摘要

Among researchers, educators, and other stakeholders in literacy education, there has been a growing emphasis on developing literacy pedagogies that are more responsive to the ways young people experience literacy in their everyday lives, which often make use of digital media and other technologies for exchanging meaning. This dissertation project sought to explore the nature of these digital-age literacies in the context of children learning through and about new technologies. Conducting a year-long, multimethod observational study of an out-of-school library-based program designed to engage students in self-directed learning around the domain of computer programming, this project was framed around an analysis of digital-age literacies in design, discourse, and practice. To address each of these areas, the project developed a methodology grounded in interpretive, naturalistic, and participant-observation methodologies in collaboration with a local library Code Club in a metropolitan area of the Southwestern U.S between September 2016 and December 2017. Participants in the project included a total of 47 students aged 8-14, 3 librarians, and 3 parents. Data sources for the project included (1) artifactual data, such as the designed interfaces of the online platforms students regularly engaged with, (2) observational data such as protocol-based field notes taken during and after each Code Club meeting, and (3) interview data, collected during qualitative interviews with students, parents, and library facilitators outside the program. These data sources were analyzed through a multi-method interpretive framework, including the multimodal analysis of digital artifacts, qualitative coding, and discourse analysis. The findings of the project illustrate the multidimensional nature of digital-age literacy experiences as they are rendered "on the screen" at the content level, "behind the screen" at the procedural level, and "beyond the screen" at the contextual level. The project contributes to the literature on literacy education by taking an multi-method, interdisciplinary approach to expand analytical perspectives on digital media and literacy in a digital age, while also providing an empirical account of this approach in a community-embedded context of implementation.
机译:在识字教育的研究人员,教育者和其他利益相关者中,人们越来越重视发展识字教学法,这种方法应能更好地响应年轻人在日常生活中体验识字的方式,这种方式经常利用数字媒体和其他技术进行交流含义。本项目旨在在儿童通过新技术学习和了解新技术的背景下探索这些数字时代文学的本质。该项目进行了为期一年的多方法观察性研究,目的是让校外图书馆参与旨在让学生参与计算机编程领域的自主学习的项目,该项目围绕对数字时代文学设计的分析而进行,话语和练习。为了解决这些问题,该项目在2016年9月至2017年12月期间,与美国西南部大都市地区的当地图书馆Code Club合作,开发了一种以解释性,自然主义和参与者观察性方法为基础的方法。包括47位8-14岁的学生,3位图书管理员和3位父母。该项目的数据源包括(1)人为数据,例如学生经常使用的在线平台的设计界面;(2)观察数据,例如在每次Code Club会议期间和之后进行的基于协议的现场笔记;以及(3 )访谈数据,这些数据是在与计划外的学生,家长和图书馆服务人员进行定性访谈时收集的。通过多方法解释框架对这些数据源进行了分析,包括数字工件的多峰分析,定性编码和话语分析。该项目的发现说明了数字时代扫盲经验的多维性质,因为它们是在内容级别“显示在屏幕上”,过程级别“显示在屏幕后”以及上下文相关的“屏幕之外”。该项目通过采取多方法,跨学科的方法来扩展数字时代数字媒体和扫盲的分析观点,从而为有关扫盲教育的文献做出贡献,同时在社区嵌入的实施环境中对该方法进行实证说明。

著录项

  • 作者

    Aguilera, Earl.;

  • 作者单位

    Arizona State University.;

  • 授予单位 Arizona State University.;
  • 学科 Education.;Educational technology.;Language arts.
  • 学位 Ph.D.
  • 年度 2018
  • 页码 200 p.
  • 总页数 200
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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