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Interactive parallel simulation environments.

机译:交互式并行仿真环境。

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摘要

The goal of this research is to develop mechanisms that enable the realization of interactive simulations for rapid analysis of complex systems and for real-time virtual environment applications. Contributions of this research include parallel algorithms that (1) allow effective what-if and alternative scenario analysis and decision making in time critical situations, (2) hide computational latencies in simulation environments with real-time constraints and (3) enable frequent interactive operations such as monitoring and steering in parallel simulation systems. The development and integration of these new mechanisms are presented, implemented and evaluated.; First, a parallel simulation cloning algorithm that supports rapid evaluation of several possible alternative futures is presented. Cloning supports decision making tasks such as determining whether or not to introduce flow restrictions in air traffic control systems. Applications that may benefit include gaming, strategic and tactical battle planning, and a variety of other optimization tasks.; Next, an optimistic I/O mechanism for reducing or eliminating computational latencies, such as image rendering operations in virtual environments is introduced. This mechanism uses a faster-than-real time simulation to predict and request images before they are needed. A roll-back computation enables recovery when unexpected external inputs invalidate the predictions. Evaluation on a shared memory multiprocessor demonstrates that virtual environments can benefit from optimistic computing.; Finally an efficient, asynchronous global virtual time (GVT) algorithm for shared memory multiprocessors is presented. The algorithm enables more frequent execution of irrevocable operations (such as I/O and other interactive events). The technique is more efficient than previous approaches because the algorithm does not require message acknowledgments, special GVT messages or FIFO delivery of messages. Also, it requires only a minimal number of shared variables and data structures. Performance measurements demonstrate that frequent GVT computation can be accomplished efficiently using this approach.
机译:这项研究的目的是开发能够实现交互式仿真的机制,以便对复杂系统进行快速分析并用于实时虚拟环境应用程序。这项研究的成果包括并行算法,该算法(1)允许在时间紧迫的情况下进行有效的假设分析和替代方案分析和决策;(2)在具有实时约束的仿真环境中隐藏计算延迟;(3)启用频繁的交互式操作例如并行仿真系统中的监视和操纵。介绍,实施和评估这些新机制的开发和集成。首先,提出了一种支持快速评估几种可能替代期货的并行仿真克隆算法。克隆支持决策任务,例如确定是否在空中交通管制系统中引入流量限制。可能受益的应用程序包括游戏,战略和战术战斗计划以及各种其他优化任务。接下来,介绍了一种用于减少或消除计算延迟(例如虚拟环境中的图像渲染操作)的乐观I / O机制。该机制使用比实时更快的模拟来预测和请求需要的图像。当意外的外部输入使预测无效时,回滚计算可以恢复。对共享内存多处理器的评估表明,虚拟环境可以从乐观计算中受益。最后,提出了一种用于共享内存多处理器的高效异步全局虚拟时间(GVT)算法。该算法可以更频繁地执行不可撤销的操作(例如I / O和其他交互式事件)。该技术比以前的方法更有效,因为该算法不需要消息确认,特殊的GVT消息或消息的FIFO传递。而且,它只需要最少数量的共享变量和数据结构。性能测量表明,使用此方法可以有效地完成频繁的GVT计算。

著录项

  • 作者单位

    Georgia Institute of Technology.;

  • 授予单位 Georgia Institute of Technology.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2000
  • 页码 123 p.
  • 总页数 123
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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