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A case study of role players and role playing in constructive simulations.

机译:建设性模拟中角色扮演者和角色扮演的案例研究。

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摘要

This dissertation examines the nature of role playing and role players within the context of constructive simulations. Four simulation exercises conducted by a United States Army Reserve training division were observed between August and November 1999.;The objectives of this case study were (a) to determine the process for role-player selection and training, (b) to determine role-player attributes for further research, and (c) to identify how role-player performance was linked to exercise realism.;Findings indicated that although role-player selection is adequately defined in doctrine, participating units do not always bring the appropriate people (company commanders) to be role players. Role-player training tended to focus on computer operation, and little time, if any, was spent on the dynamics of role-player performance.;Some positive attributes identified as being important for role players to possess were also attributes that are important for company commanders in general. Proper role-player selection could address these attributes. Other attributes could be introduced, emphasized, or reinforced by training. Training could also help to negate such negative role-player attributes as inactivity or boredom, unemotional behavior and communications, and flagrant violations of the simulation rules. Recommendations to improve training were the inclusion of a role-player coach/trainer, role-player pre- and post-exercise briefings, and the use of video/audiotape as modeling and assessment tools.;Role players impacted the realism of the simulations mainly in terms of functional fidelity. Their ability to interpret abstract graphic and textual representations of a simulated battle and communicate the action to the training audience as if it were really happening was the very essence of the functional fidelity for the simulation. In this regard, the role player was the critical link to realism. The degree of role-player performance realism was also linked to the level of training proficiency among the training audience.
机译:本文在建构性模拟的背景下考察了角色扮演和角色扮演者的本质。在1999年8月至11月之间,观察到由美国陆军预备役训练师进行的四次模拟演习。本案例研究的目标是(a)确定角色扮演者的选择和训练过程,(b)确定角色-玩家属性以供进一步研究,以及(c)识别角色玩家的表现如何与锻炼现实主义联系起来。;研究结果表明,尽管在理论上充分定义了角色玩家的选择,但参与单位并不总是会带来合适的人(连长) )成为角色扮演者。角色扮演者培训倾向于集中在计算机操作上,并且很少花时间(如果有的话)花费在角色扮演者绩效的动态上。;一些对角色扮演者具有重要意义的积极属性对公司也很重要指挥官一般。正确选择角色扮演者可以解决这些问题。其他属性可以通过培训来介绍,强调或加强。培训还可以帮助消除消极的角色扮演者属性,如不活跃或无聊,情绪低落的行为和交流以及公然违反模拟规则。改善培训的建议包括角色扮演者教练/培训者,角色扮演者运动前和运动后的情况介绍以及使用视频/录音带作为建模和评估工具。角色扮演者主要影响模拟的真实性在功能保真度方面。他们有能力解释模拟战斗的抽象图形和文字表示,并像实际发生的那样将动作传达给训练对象,这是模拟功能逼真的本质。在这方面,角色扮演者是现实主义的关键环节。角色扮演者表现真实感的程度也与受训受众的培训水平有关。

著录项

  • 作者

    Orbik, Jay Michael.;

  • 作者单位

    Northern Illinois University.;

  • 授予单位 Northern Illinois University.;
  • 学科 Educational technology.;Adult education.
  • 学位 Ed.D.
  • 年度 2001
  • 页码 217 p.
  • 总页数 217
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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