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The roles of vision and body senses in a homing task: The visual environment matters.

机译:视觉和身体感觉在归位任务中的作用:视觉环境至关重要。

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摘要

Path integration requires keeping track of one's self-motion during navigation to update distance and orientation with respect to a starting point. Two main sources of information are available about self-motion: optic flow and body senses (a collective term for proprioceptive, vestibular and efferent information). People can perform path integration on the basis of optic flow or body senses (Loomis, et al, 1993; Peruch, et al, 1997; Riecke, et al 2000; Kearns, et al 2002), but when both are available the body senses dominate. However, the relative contributions of optic flow and body senses for path integration are not well understood. The current series of experiments used a triangle completion task and manipulated the gain of the optic flow during active walking in an immersive virtual environment (VE). Experiments 1 and 2 used a randomly textured VE that only provided optic flow information. In this case, behavior was dominated by the body senses, with a small, but significant, contribution of optic flow (∼15%). This was true with translational and rotational gains (distance and angular information about self-motion respectively). In Experiment 3, unstable landmarks were added to the VE, resulting in nearly equal contributions of vision and body senses to path integration. When landmarks remained in a fixed configuration (Experiment 4), vision dominated in some conditions. Experiments 5 and 6 used the same paradigm, but accuracy feedback was given at the end of every trial. If feedback agreed with visual movement, orientation accuracy improved. In a VE with local landmarks (Experiment 6), this same feedback also resulted in improved distance accuracy in visual space. Overall, these studies demonstrated that the relative contributions of vision and body senses for path integration are dependent on the visual environment.
机译:路径整合需要在导航期间跟踪自己的自我运动,以更新相对于起点的距离和方向。有关自我运动的两个主要信息来源:视觉流和身体感觉(本体感受,前庭和传出信息的总称)。人们可以根据视流或身体感觉进行路径整合(Loomis等,1993; Peruch等,1997; Riecke等,2000; Kearns等,2002),但是当两种感觉都可用时支配。但是,光通量和身体感觉对路径整合的相对贡献尚不十分清楚。当前的一系列实验使用三角形完成任务,并在沉浸式虚拟环境(VE)中主动行走时操纵了光流的增益。实验1和2使用仅提供光流信息的随机纹理VE。在这种情况下,行为以身体的感觉为主,光流的贡献很小但很明显(约15%)。平移和旋转增益(分别关​​于自运动的距离和角度信息)都是如此。在实验3中,不稳定的界标被添加到VE中,导致视觉和身体感觉对路径整合的贡献几乎相等。当地标保持固定配置时(实验4),视觉在某些情况下占主导地位。实验5和6使用相同的范例,但是在每个试验结束时都给出了准确性反馈。如果反馈与视觉运动相吻合,则定位精度会提高。在具有局部地标的VE中(实验6),这种相同的反馈也导致了视觉空间中距离精度的提高。总体而言,这些研究表明,视觉和身体感觉对路径整合的相对贡献取决于视觉环境。

著录项

  • 作者

    Kearns, Melissa Jennifer.;

  • 作者单位

    Brown University.;

  • 授予单位 Brown University.;
  • 学科 Psychology Cognitive.; Psychology Experimental.
  • 学位 Ph.D.
  • 年度 2003
  • 页码 134 p.
  • 总页数 134
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 心理学;心理学;
  • 关键词

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