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A Study of System Efficiencies Through Game Theory and Optimization.

机译:通过博弈论和优化研究系统效率。

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摘要

Game theory is a common tool in modeling human decisions and strategies under various decision environments, with the foundation being the fact that a joint decision from all the individuals (we shall adhere to the term players hereafter) will impact on each other's well being. In this thesis, we shall study how the behaviors of the players affect the performance of the whole system, and shall introduce some measurements to quantify the influence on the system performance.;The first part is devoted to the study of the loss of system efficiency caused by selfish behavior of the players. We use the notion of the Price of Anarchy and consider two different but intrinsically related game settings to address the issue. One is to consider the cost incurred to the players due to the usage of some shared resources, modeled as the links of a network. Suppose that there are K players and each of them must achieve a given throughput. Furthermore, the unit cost on each link is affine linear in the total flow. Then the price of anarchy for the game can be upper bounded by (3K + 1)/(2 K + 2). The second model is a generalization of Cournot oligopolistic competition, in which the players utilize some shared resources to produce some commodities to sell. Again, suppose there are K players, and the unit costs of the shared resources and the selling prices of the products are all affine linear functions in the amount of demand and supply respectively. Then the price of anarchy is shown to be lower bounded by 1/K.;In the second part, we turn to the consequence of greediness of the players. In a dynamic decision-making process, system inefficiency may be caused by the unwise use of the resources due to the myopia of the decision makers. The loss of efficiency is measured by a ratio termed the Price of Myopia: the value at the greedy solution divided by the optimal value. A specific setting is studied to illustrate the point. Furthermore, we consider the combined effect of selfishness and myopia under a game framework and introduce a new notion, the Price of Isolation to quantify the matter. Some bounds for the price of isolation are established in a dynamic setting of the previous two models.;In the third part, we investigate the influence of cooperation and altruistic behavior of players. The incentive of the players to cooperate, and the impact of cooperation on the members of the coalition and on the whole system are analyzed. We consider a model of resource competition game and find that the system will benefit from the cooperation of players at the expense of some individual members in the coalition. A measurement termed the Price of Socialism is introduced to characterize how much any individual will need to sacrifice for the social optimum. We obtain a tight bound for the price of socialism for our particular model.
机译:博弈论是在各种决策环境下为人类决策和策略建模的常用工具,其基础是所有个人(我们将在下文中坚持使用玩家一词)的共同决策会影响彼此的福祉。本文将研究参与者的行为如何影响整个系统的性能,并引入一些测量方法以量化对系统性能的影响。第一部分致力于研究系统效率的损失。由玩家的自私行为引起。我们使用“无政府状态的价格”这一概念,并考虑了两种不同但内在相关的游戏设置来解决该问题。一种是考虑由于使用某些共享资源(模型化为网络链接)而给玩家带来的成本。假设有K个播放器,并且每个播放器必须达到给定的吞吐量。此外,每个链路上的单位成本在总流量中是仿射线性的。然后,游戏的无政府状态价格可以上限为(3K +1)/(2 K + 2)。第二种模型是古诺寡头竞争的一般化,其中参与者利用一些共享资源来生产一些商品来出售。再次,假设有K个参与者,并且共享资源的单位成本和产品的销售价格都是在需求量和供给量上均仿射线性函数。然后,无政府状态的价格显示为1 / K的下限。在第二部分中,我们转向参与者贪婪的结果。在动态的决策过程中,由于决策者的近视导致资源使用不当,可能导致系统效率低下。效率损失是通过称为近视价格的比率来衡量的:贪婪解决方案的价值除以最优价值。研究了一个特定的设置来说明这一点。此外,我们考虑了在游戏框架下自私和近视的综合作用,并引入了一个新的概念,即“隔离的价格”来量化此问题。在前两个模型的动态设置中建立了隔离价格的一些界限。第三部分,我们研究了合作和参与者的利他行为的影响。分析了参与者合作的动机,以及合作对联盟成员和整个系统的影响。我们考虑了一种资源竞争博弈模型,发现该系统将从玩家的合作中受益,而牺牲了联盟中某些个人成员的利益。引入了一种称为“社会主义价格”的衡量标准,以表征任何个人为实现社会最优需要付出多少。对于我们的特定模型,我们对社会主义的价格有严格的限制。

著录项

  • 作者

    Wang, Xiaoguo.;

  • 作者单位

    The Chinese University of Hong Kong (Hong Kong).;

  • 授予单位 The Chinese University of Hong Kong (Hong Kong).;
  • 学科 Operations Research.;Economics Theory.;Applied Mathematics.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 119 p.
  • 总页数 119
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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