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Part-Based Representation and Editing of 3D Surface Models.

机译:基于零件的3D表面模型表示和编辑。

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摘要

The idea that a complex object can be decomposed into simpler parts is fundamental to 3D design, so it is clearly desirable that digital representations of 3D shapes incorporate this part information. While solid modeling techniques based on set-theoretic volumetric composition intrinsically support hierarchical part-based shape descriptions, organic objects such as a human vertebra are more efficiently represented by surface modeling techniques. And although a human observer will easily identify part decompositions in surface models, the homogenous graphs of connected points and edges used in surface representations do not readily support explicit part decompositions.;A major theme throughout the thesis is that part-based approaches have the potential to make surface design interfaces significantly more efficient and expressive. To explore this question and demonstrate the utility of my technical contributions, I present three novel modeling tools: an interactive texture design interface, a drag-and-drop mesh composition tool, and a sketch-based Surface Tree modeling environment. In addition to comparative algorithmic evaluations, and a consideration of representational capabilities, I have evaluated this body of work by publicly distributing my modeling tools. I will close the thesis with a discussion of the extensive feedback provided by users of my drag-and-drop mesh composition tool, called meshmixer. This feedback suggests that part-based approaches have significant benefits for surface modeling.;In this thesis, I will develop a part-based representation for 3D surface models. In abstract mathematics, a surface part can be represented as a deformation of a Riemannian manifold. To create a practical implementation, it is necessary to define representations of the 3D part shape and the region on the target surface where the part is to be placed. To represent the part region I will develop the Discrete Exponential Map (DEM), an algorithm which approximates the intrinsic normal coordinates on manifolds. To support arbitrary part shapes I will develop the COILS surface deformation, a robust geometric differential representation of point-sampled surfaces. Based on this part definition, I will then propose the Surface Tree, which makes possible the representation of complex shapes via a procedural, hierarchical composition of surface parts, analogous to the trees used in solid modeling.
机译:复杂的对象可以分解为更简单的零件的想法是3D设计的基础,因此显然希望3D形状的数字表示形式包含该零件信息。尽管基于集合理论体积组成的实体建模技术本质上支持基于层次的基于零件的形状描述,但诸如人体椎骨之类的有机物体却可以通过表面建模技术更有效地表示。并且尽管人类观察者可以轻松地识别表面模型中的零件分解,但用于表面表示中的连接点和边的同构图并不容易支持明确的零件分解。;整个论文的一个主要主题是基于零件的方法具有潜力使表面设计界面明显更有效和更具表现力。为了探究这个问题并证明我的技术贡献的实用性,我提出了三种新颖的建模工具:交互式纹理设计界面,拖放式网格合成工具以及基于草图的Surface Tree建模环境。除了比较算法的评估以及对表示能力的考虑之外,我还通过公开分发我的建模工具来评估了这一工作。我将通过讨论我的拖放网格合成工具(称为meshmixer)的用户提供的广泛反馈来结束本文。该反馈表明基于零件的方法对于曲面建模具有显着的好处。在本文中,我将为3D曲面模型开发基于零件的表示形式。在抽象数学中,表面部分可以表示为黎曼流形的变形。为了创建实际的实现,有必要定义3D零件形状的表示以及目标表面上要放置零件的区域。为了表示零件区域,我将开发离散指数贴图(DEM),该算法近似于流形上的固有法向坐标。为了支持任意形状的零件,我将开发COILS表面变形,这是点采样表面的鲁棒几何微分表示。然后,基于此零件定义,我将提出“曲面树”,该曲面树通过表面零件的过程性,层次结构组成来表示复杂形状,这与实体建模中使用的树类似。

著录项

  • 作者

    Schmidt, Ryan.;

  • 作者单位

    University of Toronto (Canada).;

  • 授予单位 University of Toronto (Canada).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 272 p.
  • 总页数 272
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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