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Surface editing using swept surface 3D models

机译:使用扫掠曲面3D模型进行曲面编辑

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This paper presents a system for editing strip-like patches on the mesh using swept surface. The user first selects a rough cylinder-like region, the boundary of which is automatically refined. A swept surface approximation is automatically done, including extraction of the trajectory and the corresponding deforming 2D curves. The swept surface is described by a map from a real interval to both rigid body deformations and 2D curves. These 2D curves are analyzed and decomposed into many elements, which can be edited respectively, and a novel pattern analysis is also performed on these elements to extract curve patterns. These 2D curves serve as handles for controlling the geometry, and modifications to them can change the geometry directly. Thus, users can just edit the pattern or element curve to control the global geometry. We show the novelty and efficiency of our framework using varietal demonstrations.
机译:本文提出了一种使用扫掠表面在网格上编辑条状补丁的系统。用户首先选择一个粗糙的圆柱状区域,其边界会自动优化。扫掠表面近似自动完成,包括提取轨迹和相应的变形2D曲线。扫掠表面通过从真实间隔到刚体变形和2D曲线的映射来描述。分析这些2D曲线并将其分解为许多元素,可以分别进行编辑,并对这些元素进行新颖的图案分析,以提取曲线图案。这些2D曲线用作控制几何的手柄,对其进行修改可以直接更改几何。因此,用户只需编辑图案或元素曲线即可控制整体几何形状。我们使用各种演示来展示我们框架的新颖性和效率。

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