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Augmented hands-on: An evaluation of the impact of augmented reality technology on informal science learning behavior.

机译:增强动手:评估增强现实技术对非正式科学学习行为的影响。

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摘要

This evaluative comparison study was designed to determine the extent to which the application of augmented reality technology increases realization of a hands-on exhibit device's intent and how augmented reality technology might influence family learning behaviors and facilitate the integration of the experiential and interpretive aspects of an informal science learning experience. The study was conducted at The Franklin Institute Science Museum during the summer of 2010. Twenty families interacted with an exhibit device called "Be the Path" in both its traditional hands-on condition and a novel augmented condition. While the sample size was too small to generate statistically significant differences between conditions, the resultant qualitative analysis of the family learning behaviors suggested that the families who encountered "Be the Path" in its augmented hands-on condition played longer and at a higher level of quality than those who encountered the hands-on device without augmentation. All of the families who experienced "Be the Path" in its augmented condition surpassed the families who experienced the non-augmented device on at least one measure. Furthermore, many of the families who encountered the augmented reality surpassed their counterparts in the non-augmented device group on two or more measures. These positive findings suggest that additional investigation is warranted in order to deepen understanding of augmented reality technology's potential to influence family learning behaviors around hands-on exhibit devices in ways that could create and support the development of skills needed to maximize the impact of informal learning---in science museums and elsewhere.
机译:这项评估比较研究旨在确定增强现实技术的应用在多大程度上提高了动手展示设备的意图的实现,以及增强现实技术如何影响家庭学习行为,并促进了体验和解释方面的整合。非正式的科学学习经验。这项研究是在2010年夏季在富兰克林学院科学博物馆进行的。二十个家庭在传统的动手操作条件和新颖的增强操作条件下,与名为“ Be the Path”的展览设备进行了互动。尽管样本量太小,无法在条件之间产生统计学上的显着差异,但对家庭学习行为的定性分析表明,在动手条件增强的情况下遇到“ Be the Path”的家庭玩得更长,而且玩水平更高。的质量要比那些不需动手操作设备的人高。在至少一种情况下,经历“增强之道”的所有家庭都超过了经历非增强装置的家庭。此外,许多遇到增强现实的家庭在两项或多项措施上都超过了非增强设备组中的同龄人。这些积极的发现表明,有必要进行进一步的调查,以加深对增强现实技术对动手展示设备周围家庭学习行为产生影响的潜力的理解,这些潜能可以创造并支持最大限度地发挥非正式学习影响所需的技能, -在科学博物馆和其他地方。

著录项

  • 作者

    Elinich, Karen J.;

  • 作者单位

    Pepperdine University.;

  • 授予单位 Pepperdine University.;
  • 学科 Education Technology of.;Museology.;Education Sciences.
  • 学位 Ed.D.
  • 年度 2011
  • 页码 145 p.
  • 总页数 145
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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