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Modeling and Rendering MVS Point Clouds Reconstructed from Uncalibrated Images.

机译:从未经校准的图像重建的MVS点云的建模和渲染。

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摘要

This dissertation presents a complete pipeline of algorithms for the challenging task of visualizing point clouds generated by multi-view stereo (MVS) algorithms from uncalibrated images, which often have relatively inferior quality characterized by the sparsity and high irregularity in the spatial distribution of points, as well as location errors and noise associated with low-precision 3D coordinates.;To deal with these problems, we first apply statistical methods for the nearest neighbor searching, outlier removal and coordinate filtering to process the raw point clouds for improving data quality. Next, for object surface reconstruction, we have developed multiple solutions to match surface complexities of the target objects. For the case of simple and smooth objects, we extract the surface using a robust Poisson surface reconstruction algorithm and polygonize the implicit representation into triangles. For the case of complex scenes, we introduce a novel meshless method to approximate the surface using adaptively-sized elliptical surfel discs.;To visualize the objects with coherent and photorealistic texture appearance, we stitch the images photographed from multiple views onto the primitives of the 3D geometric model (i.e., triangles or surfel discs) using a multi-view texture mapping strategy. By optimizing a Markov random field (MRF) energy, this strategy selects the best viewing directions for each primitive while preserving the coherence between neighboring primitives and thus reducing the color disparity between them. To further eliminate the color discrepancy along the boundary of two adjacent regions mapped to different textures, we apply a feature-based color alignment method for all images pairwisely by selecting the optimal root reference image and the shortest color transfer paths.;We evaluate related methods in the literature and compare our results with the state-of-the-art. We show that our methods can handle the low-quality 3D point clouds data better than the previous ones.
机译:本文提出了一个完整的算法流水线,以解决由多视图立体(MVS)算法根据未校准图像生成的点云这一具有挑战性的任务,这些图像通常质量较差,其特征是点的空间分布稀疏和高度不规则,为了解决这些问题,我们首先将统计方法应用于最近邻搜索,离群值去除和坐标滤波以处理原始点云,以提高数据质量。接下来,对于物体表面重建,我们开发了多种解决方案来匹配目标物体的表面复杂度。对于简单和平滑的对象,我们使用健壮的Poisson曲面重建算法提取曲面,并将隐式表示多边形化为三角形。对于复杂的场景,我们引入了一种新颖的无网格方法,使用自适应大小的椭圆形冲浪光盘来逼近表面。为了可视化具有连贯且逼真的纹理外观的对象,我们将从多个视图拍摄的图像拼接到图像的原始图像上使用多视图纹理映射策略的3D几何模型(即三角形或冲浪盘)。通过优化马尔可夫随机场(MRF)能量,此策略为每个图元选择了最佳的观看方向,同时保留了相邻图元之间的相干性,从而减小了它们之间的色差。为了进一步消除映射到不同纹理的两个相邻区域的边界处的颜色差异,我们通过选择最佳的根参考图像和最短的颜色传递路径,对所有图像成对应用基于特征的颜色对齐方法。在文献中进行比较,并将我们的结果与最新技术进行比较。我们证明了我们的方法比以前的方法能够更好地处理低质量的3D点云数据。

著录项

  • 作者

    Gong, Yi.;

  • 作者单位

    University of California, Santa Barbara.;

  • 授予单位 University of California, Santa Barbara.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 116 p.
  • 总页数 116
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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