首页> 外文学位 >Thick surfaces: Interactive modeling of topologically complex geometric details.
【24h】

Thick surfaces: Interactive modeling of topologically complex geometric details.

机译:厚表面:拓扑复杂的几何细节的交互式建模。

获取原文
获取原文并翻译 | 示例

摘要

Lots of objects in computer graphics applications are represented by surfaces. It works very well for objects of simple topology, but can get prohibitively expensive for objects with complex small-scale geometrical details.; Volumetric textures aligned with a surface can be used to add topologically complex geometric details to an object, while retaining an underlying simple surface structure. The simple surface structure provides great controllability on the overall shape of the model, and volumetric textures handle geometric details and topological changes efficiently.; Adding a volumetric texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volumetric textures for adding geometric detail is the difficulty of the rendering of implicitly represented surfaces, especially when they are changed interactively.; We introduce thick surfaces to represent objects with topologically complex geometric details. A thick surface consists of three components. First, a base mesh of simple structure is used to approximate the overall shape of the object. Second, a layer of space along the base mesh is parameterized. We define the layer of space as a shell, which covers the geometric details of the object. Third, volumetric textures of geometric details are mapped into the shell. The object is represented as the implicit surface encoded by the volumetric textures. Places without volumetric textures are filled with patches of the base mesh.; We present algorithms for constructing a shell around a surface and rendering a volumetric-textured surface. Mipmap technique for volumetric textures is explored as well. The gradient field of a generalized distance function is used to construct a non-self-intersecting shell, which has other properties desirable for volumetric texture mapping. The rendering algorithm is designed and implemented on NVIDIA GeForceFX video chips. Finally we demonstrate a number of interactive operations that these algorithms enable.
机译:计算机图形应用程序中的许多对象都由曲面表示。它对于简单拓扑的对象非常有效,但对于具有复杂小规模几何细节的对象而言,价格可能会过高。与表面对齐的体积纹理可用于向对象添加拓扑复杂的几何细节,同时保留底层的简单表面结构。简单的表面结构为模型的整体形状提供了很大的可控制性,并且体积纹理有效地处理了几何细节和拓扑变化。向表面添加体积纹理比常规的二维参数化需要更多的工作:必须对表面周围的一部分空间进行参数化。使用体积纹理添加几何细节的另一个问题是渲染隐式表示的曲面的困难,尤其是在交互式更改它们时。我们引入厚的表面来表示具有拓扑复杂的几何细节的对象。厚表面由三个部分组成。首先,使用简单结构的基础网格物体来近似物体的整体形状。第二,沿基础网格的空间层被参数化。我们将空间层定义为外壳,其中包含对象的几何细节。第三,将几何细节的体积纹理映射到外壳中。该对象表示为由体积纹理编码的隐式表面。没有体积纹理的地方填充有基础网格的补丁。我们提出了围绕表面构造壳并渲染具有体积纹理的表面的算法。还探索了用于体积纹理的Mipmap技术。广义距离函数的梯度字段用于构造非自相交的壳,该壳具有体积纹理贴图所需的其他属性。渲染算法是在NVIDIA GeForceFX视频芯片上设计和实现的。最后,我们演示了这些算法支持的许多交互式操作。

著录项

  • 作者

    Peng, Jianbo.;

  • 作者单位

    New York University.;

  • 授予单位 New York University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 103 p.
  • 总页数 103
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号