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Physically-based modeling techniques for interactive digital painting.

机译:用于交互式数字绘画的基于物理的建模技​​术。

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摘要

In this dissertation I present a novel, physically-based approach to digital painting. With the interactive simulation techniques I present, digital painters can work with digital brushes and paints whose behavior is similar to real ones. Using this physically-based approach, a digital painting system can provide artists with a versatile and expressive creative tool, while at the same time providing a more natural style of interaction enabled by the emulation of real-world implements.; I introduce several specific modeling techniques for digital painting. First, I present a physically-based, 3D, deformable, virtual brush model based on non-linear quasi-static constrained energy minimization. The brush dynamics are computed using a skeletal physical model, which then determines the motion of a more complex geometric model. I also present three different models for capturing the dynamic behavior of viscous paint media, each offering a different trade-off between speed and fidelity---from 2D heuristics, to 3D partial differential equations. Accurate modeling of the optical behavior of paint mixtures and glazes is also important, and for this I present a real-time, physically-based rendering technique, based on the Kubelka-Munk equations and an eight-sample color space. Finally, I present techniques for modeling the haptic response of brushes in an artist's hand, and demonstrate that all these techniques can be combined to provide the digital painter with an interactive, virtual painting system with a working style similar to real-world painting.
机译:在本文中,我提出了一种新颖的基于物理的数字绘画方法。使用我目前介绍的交互式仿真技术,数字画家可以使用行为类似于真实画笔的数字画笔和颜料。使用这种基于物理的方法,数字绘画系统可以为艺术家提供一种多功能且富有表现力的创作工具,同时通过仿真真实的工具来提供更自然的交互方式。我介绍了一些数字绘画的特定建模技术。首先,我提出了一种基于非线性准静态约束能量最小化的基于物理的3D可变形虚拟画笔模型。使用骨骼物理模型计算画笔动力学,然后确定更复杂的几何模型的运动。我还提出了三种不同的模型来捕获粘性涂料介质的动态行为,每种模型都在速度和保真度之间提供了不同的权衡取舍-从2D启发式方法到3D偏微分方程式。油漆混合物和釉料的光学行为的准确建模也很重要,为此,我基于Kubelka-Munk方程和一个8个样本的色彩空间,提出了一种基于物理的实时渲染技术。最后,我介绍了用于对画家手中的画笔的触觉响应进行建模的技术,并演示了可以结合使用所有这些技术,为数字画家提供一种交互式虚拟绘画系统,其工作方式类似于真实绘画。

著录项

  • 作者单位

    The University of North Carolina at Chapel Hill.;

  • 授予单位 The University of North Carolina at Chapel Hill.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 243 p.
  • 总页数 243
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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