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Recess, Playground Games, and the Aims of School: An Investigation into the Semiotic Affordances of Four Square.

机译:休会,游乐场游戏和学校目标:对“四方”的符号学研究。

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摘要

In recent times, recess has become threatened by the press for more academic instruction time and by fears of violent behavior. A dramatic indicator of this trend is seen in the increasing number of schools and school districts which have done away with or significantly reduced recess time (BBC news, 2007; Coughlan, 2007; Jarrett, 2002; Pressler, 2006; Sindelar, 2004). Underlying these actions is a belief that free play time is separate, and might even detract, from the work of school. This dissertation study, examines youth's communicative practices in the common playground game four square, providing evidence that important types of learning occur during recess time play. Furthermore, the findings of this study provide direction for curricular and classroom practice innovation.;Ethnographic in nature, this dissertation draws from over thirty five hours of audio/video recording gathered during lunch recess, collected during the 2007--2008 school year, at a small inner city elementary school playground, in a high needs area, of a large costal United States city. Utilizing methods common to linguistic anthropology, this study employs carefully composed transcripts as the primary data source, supported by extensive field notes and other analytic writings.;The study is situated in three broad areas of inquiry: semiotic and language development, literacy theory and practice, and the study of peer cultures. The findings indicate that playground games are a unique part of physical culture and, furthermore, provide particular semiotic affordances which contribute to youth's language learning. A model for understanding the different semiotic affordances of activities during recess is proposed. In their play youth are shown to use gesture and posture as a way of scaffolding talk and building complex utterances. Specifically, in this study, the playing of four square is shown to provide youth with an opportunity to develop a semiotic awareness, that is, an awareness of how words, bodily expressions and objects can stand for other things and actions. As such this study has implications for a notion of literacy theory that engages with meaning making on a broad level. The study makes the argument for an embodied notion of literacy to be developed that accounts for the unique ways youth use their bodies as expressive mediums. Recess is shown to be much more than simply a time for "blowing off steam". Far from a "cognitive rest" as recess has been hypothesized to function as, important work happens when youth are engaged with each other, in creative and physically interactive ways. It is shown that the information gathered from studying youth engagement with games and each other during recess time can be used to inform classroom practices, and suggestions for curriculum are presented.
机译:近年来,新闻界要求更多的学术指导时间,以及对暴力行为的恐惧,使休假受到威胁。消除或显着减少休假时间的学校和学区的数量不断增加,可以看出这一趋势的显着迹象(BBC新闻,2007; Coughlan,2007; Jarrett,2002; Pressler,2006; Sindelar,2004)。这些行为的基础是一种信念,即自由活动时间与学校工作是分开的,甚至可能会减损学校的工作。本论文的研究考察了青少年在普通游乐场四方游戏中的交际习惯,提供了重要的学习类型发生在课余时间游戏中的证据。此外,本研究的结果为课程和课堂实践的创新提供了指导。民族志方面,本论文取材于2007--2008学年午餐休息时间收集的超过35个小时的音频/视频记录。在美国沿海大城市的高需求区域内的一个小内城小学操场。本研究使用语言人类学常用的方法,以精心编写的成绩单作为主要数据源,并辅以大量的领域笔记和其他分析性著作。该研究位于三个广泛的研究领域:符号学和语言发展,识字理论和实践,以及对同伴文化的研究。研究结果表明,游乐场游戏是体育文化的独特组成部分,此外,它还提供了特殊的符号功能,有助于青少年的语言学习。提出了一种用于理解休会期间活动的不同符号能力的模型。在他们的戏剧中,青年被证明使用手势和姿势来架空谈话和建立复杂的话语。具体而言,在本研究中,显示四角棋为年轻人提供了发展符号意识的机会,即意识单词,身体表情和物体如何代表其他事物和动作。因此,本研究对识字理论概念产生了深远的影响,该理论涉及广泛的意义创造。该研究提出了发展一种具体的识字概念的论点,该概念解释了青年人将其身体用作表达媒介的独特方式。事实证明,衰退不仅仅是“吹牛”的时间。假想休假起的作用远非“认知休息”,重要的工作是当年轻人以创造性的和身体上的互动方式彼此互动时发生的。结果表明,学习青少年在课余时间与游戏的互动所收集的信息可用于指导课堂实践,并提供课程建议。

著录项

  • 作者

    Marple, Stacy Ann.;

  • 作者单位

    University of California, Berkeley.;

  • 授予单位 University of California, Berkeley.;
  • 学科 Sociology Theory and Methods.;Language General.;Education Elementary.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 106 p.
  • 总页数 106
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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