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Optimal Stereo Reconstruction and 3D Visualization.

机译:最佳立体声重建和3D可视化。

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摘要

In this thesis different aspects of stereo-based 3D reconstruction and 3D visualization and manipulation are investigated. The focus of this research is specifically on sampled object representations (SOR) in which the object(s) is (are) shown using a collection of samples such as discrete pixels, voxels, points, or surface elements. We study different techniques of optimal sampling, and optimal representation and visualization of SORs for conventional and stereo-based 3D applications. In this regard, we first analyze the process of capturing and viewing stereo content on stereo capture and 3D display devices, and propose (unified) optimal sampling models for both the stereo capturing and viewing ends. Specifically, we theoretically show that for a given total resolution, a finer horizontal sampling rate, compared to the usual horizontally-vertically similar sample (pixel) distribution, results in a more accurate 3D estimation and enhanced 3D visual experience. We validate our theoretical results through subjective studies and show that human observers indeed have a better 3D viewing experience with an optimized vs. a non-optimized representation of stereo 3D content. We next study different techniques for compact representation and interactive rendering of sampled-based (point-based) 3D object representations. In particular, we introduce a tree structure, called a multi-section tree, and show how this structure can be used in creating a fully balanced, multi-resolution, hierarchical structure over space (and time) to support interactive rendering of spatial (or spatio-temporal samples) of still (or moving) 3D objects. Using an implicit representation of the multi-section tree and improved, dense hierarchical encoding techniques we can achieve highly compact representations for both still and animated point-based 3D models. We can also achieve an interactive frame rate, and quality rendering of large models, on commodity desktop or mobile devices. Finally, we study 3D interaction and manipulation within a virtual stereoscopic 3D space. In this regard, based on a stereo-based 3D cursor, we have developed some simple 3D tools for manipulating point-based 3D objects. We discuss and through user studies show how this stereo-based cursor can be considered as a generic alternative to its 2D counterpart in virtual stereoscopic 3D space. We also discuss the pointing accuracy of the stereo-based 3D cursor with regard to the optimal sampling model proposed and discussed in the earlier chapters.
机译:本文研究了基于立体的3D重构以及3D可视化和操纵的不同方面。这项研究的重点特别是在采样对象表示(SOR)上,其中使用一组样本(例如离散像素,体素,点或表面元素)显示对象。我们研究了传统和基于立体声的3D应用程序的最佳采样,SOR的最佳表示和可视化的不同技术。在这方面,我们首先分析在立体声捕获和3D显示设备上捕获和观看立体声内容的过程,并为立体声捕获和观看端提出(统一)最佳采样模型。具体来说,我们从理论上表明,与给定的总分辨率相比,与通常的水平-垂直相似的样本(像素)分布相比,更好的水平采样率可导致更准确的3D估算和增强的3D视觉体验。我们通过主观研究验证了我们的理论结果,并表明,对于立体3D内容的优化表示与非优化表示,人类观察者的确具有更好的3D观看体验。接下来,我们将研究基于采样(基于点)的3D对象表示的紧凑表示和交互式渲染的不同技术。特别是,我们介绍了一种称为多部分树的树结构,并展示了如何在空间(和时间)上创建完全平衡,多分辨率,分层的结构以支持空间(或静止(或移动)3D对象的时空样本。使用多节树的隐式表示和改进的密集分层编码技术,我们可以为基于静态和基于动画点的3D模型实现高度紧凑的表示。我们还可以在商用台式机或移动设备上实现交互式帧速率和大型模型的高质量渲染。最后,我们研究了虚拟立体3D空间内的3D交互和操纵。在这方面,基于基于立体的3D光标,我们开发了一些简单的3D工具来处理基于点的3D对象。我们讨论并通过用户研究展示了如何将这种基于立体的光标视为虚拟立体3D空间中其2D对应物的通用替代方案。我们还将讨论有关基于立体的3D光标的指向精度,这些精度在前面的章节中已经提出并讨论过。

著录项

  • 作者

    Azari, Hossein.;

  • 作者单位

    University of Alberta (Canada).;

  • 授予单位 University of Alberta (Canada).;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 170 p.
  • 总页数 170
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 老年病学;
  • 关键词

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